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Re: Old+Modern videocards pure DOS performance- which one is fastest?, need your numbers + analysis, 320x200 to 1600x1200!

Thanks for explanation, always pleasure to discuss things with you. Vid_wait=0 definitely can not solve the flickering problem of buggy NVIDIA cards since it's caused by the buggy implementation of VESA Function 07h That was expected, i mend it as fps caps solver and as less invasive solution for …

Re: Old+Modern videocards pure DOS performance- which one is fastest?, need your numbers + analysis, 320x200 to 1600x1200!

I had problem with that magic Quake command - because it has to be all lowercase, but in searching process i found this. vid_mode - changes the video mode vid_describemodes - tells all video modes Quake can use vid_describecurrentmode - describes video mode Quake is currently in vid_testmode - tests …

Re: Old+Modern videocards pure DOS performance- which one is fastest?, need your numbers + analysis, 320x200 to 1600x1200!

Aha, so it was using hardware page flipping with v-sync... now it is making more sense. I retested DOS Quake with the vid_nopageflip 1 setting. (Athlon II and GT240, same system as before) Thanks for new results, it still would be nice to add your system memory speed info and if DOS sound cards are …

Re: Old+Modern videocards pure DOS performance- which one is fastest?, need your numbers + analysis, 320x200 to 1600x1200!

I added test of results was added collumn, now you can easily filter new results and results depends card or cpu type or sort by performance and return form one to another. Few days ago in also added collumn MB is capable of pure Dos sound (based on my Dos sound card research), you can filter these …

Re: Old+Modern videocards pure DOS performance- which one is fastest?, need your numbers + analysis, 320x200 to 1600x1200!

Thanks for explanation, now it makes sense. Update: If someone knew other Dos games with that blinking problem as have Quake pleas report it, Quake has great advantage of console command, but if such problem would occur in other games its dead end.. "Fortunately" there is too much 1024x768 Dos games …

Re: Old+Modern videocards pure DOS performance- which one is fastest?, need your numbers + analysis, 320x200 to 1600x1200!

It's called V-sync and it does make sense also under DOS since relevant VESA functions support vertical sync. Enabled V-sync can also be identified in Bakemono's 640x480 and 1024x768 results. But in his result all the frames are rendered lower than 60 fps so he got 30 fps (the typical result for …

Re: Old+Modern videocards pure DOS performance- which one is fastest?, need your numbers + analysis, 320x200 to 1600x1200!

I tested other PCI-E cards, mainly with X58+Xeon 5660, i also added to main post, some info which cards would be nicer to test and i dont have them.. and some additional links, which can be handy. X58 + PCI-E cards performance at least with enhancers seems to be not crippled as PCI cards performance …

Re: best windows 98 agp card

I dunno why, but often you have enable DMA per device manually. Sata - there are some cotnrollers with Win98 drivers, for others which have at least IDE mode there is again paid Rloews patch with is working fine. I didnt test it but i heard what Rloew somehow managed to get working even boards …

Re: best windows 98 agp card

My money are on Geforce 3 too, i assume that you have some PCI videocard for DOS, fastest cards are loosing compatibility and they are for games which are usually for working in XP too and for those can try luck with frankentein Asrock PCI-E + AGP board or with faster non AGP machine with multiple …

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