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Re: Open source DOS games

in Milliways
That certainly holds true for the classics of the genre, for the new ones not so much. Even the open source ones (DCSS in particular comes to mind, they dropped the DOS port at 0.6 or so). I guess it's just too much fuss... I was actually surprised when I realised recently that Stone Soup does not …

Re: Open source DOS games

in Milliways
I know you already said you weren't interested in roguelikes, but maybe this applies more generally... Well, it's not that I'm not interested in them per se , it's just that, likely for obvious reasons such as the use of textmode graphics, this particular genre has a relatively good and documented …

Re: Open source DOS games

in Milliways
So I just found out (thanks to this thread ) about the DOS version of Hammer of Thyrion , and the DOS port of Quake II . Hammer of Thyrion even works in DOSBox with minimal tweaking. There's also EDuke32 for DOS too, but I could not run in it DOSBox at all. I wonder if there are any other projects …

Re: Why do some old games has no in-game music in it?

in Windows
Prince of Persia is due to resources. Remember this first stared as an Apple II game. Shadow man was created out of necessity as no more memory existed to create enemy's, Instead bit shift the code 1 pixel over and Shadow man is born! (the other enemies only came about when they "found" some extra …

Re: Why do some old games has no in-game music in it?

in Windows
Never actually thought of this before, but I just had an idea: maybe it was ultimately demo scene people who started adding music in their games? Or is this too far fetched? The first games that I played had little more than intro music ( F-19 , Prince of Persia ), likely in part because I only had …

Re: ACKNEX / 3D GameStudio game projects for DOS

in Milliways
Browsing newer snapshots of Conitec's site reveals more games based on non-DOS versions of 3D GameStudio: http://www.conitec.net/a4links.htm Also found several more links: a. Viper Byte, the developers of Tyrannizer , had a newer website here , and later released a game called Winthorp's Mansion …

Re: ACKNEX / 3D GameStudio game projects for DOS

in Milliways
I wonder how much the DOS version differed from this one. I found a screenshot of the original DOS Adeptus in the hundredth issue of the Acknex Users' Magazine: http://www.coniserver.net/coni_users/web_users/pirvu/aum/aumonline_e/index.html?kung_fu_master_3d2_4_4_2_2.htm aum100_a3_adeptus.jpg The …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

I've also implemented EGA 320x200 16 colors mode, it's slower than CGA due to the chunky to planar conversion. My Trident Paradise PEGA-1A does some funky things to the sound card in my Pentium III, still don't why, maybe it's too slow. There is also some color problems that I have to fix, writing …

Re: ACKNEX / 3D GameStudio game projects for DOS

in Milliways
No files have been preserved, but the action game demo is a later demo of SKAPHANDER which I found at a different website in repacked form. The role-playing game demo, adeptus.zip, appears to have been updated and used under the same title as a demo game for later versions of 3DGS. Its sources are …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

@MrFlibble I will check that bug, and see if i can correct it for a bugfix release. Thanks! UPD: I can report that the demos in the Phase 1 IWAD (the Ultimate Doom counterpart; I'm testing the version from here ) work fine. Maybe it's a feature of the map where the Phase 2 demo was recorded, not …

Re: Random free game findings

in Milliways
I just came across a freeware German game called Twinland by browsing this website . I haven't figured out how exactly it plays, but from the manual, it looks like the goal is to unite two separately controlled characters, but before that you need to find character-specific items. UPD: The same …

ACKNEX / 3D GameStudio game projects for DOS

in Milliways
As I'm getting more and more interested in game-making tools and games created with them, I decided to investigate the German 2.5D first-person engine that was variously known as ACK3D, CubicSpace, ACKNEX and finally 3D GameStudio . I'm primarily interested in games created with early versions of …

Re: Open source DOS games

in Milliways
Speed Haste is a somewhat obscure shareware racing game from Spanish developer Firendware. I learned about the source code release from the Wikipedia page (didn't expect it to be there in the first place).I don't think anyone did anything with the code yet, which is a shame since the games is …

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