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Re: dgVoodoo 2 for DirectX 11

I was messing with the old WON version (1.1.1.0) of Half-Life recently. Direct3D renderer works in windowed mode, but craps out in fullscreen since dgVoodoo requires SetCooperativeLevel to be called with valid (non-null) hWnd. Why is that even allowed natively? Fullscreen mode also requires a valid …

Re: directx wrapper scaling hq2x ?

in Windows
I just implemented xBR for two of my patches (Peixoto's patches for a few old games) eventually (this year, i hope): my patches will become something like DXWnd, so you will be able to use the filter (and other filters) in other games

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