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Re: Stretched vertical pixels?

I don't think I was complaining about blurry scaling? It's more about DoxBOX's lack of being able to scale to full resolution after it's done a 2x/3x scale with aspect=false. I obviously want it as sharp as I can get it but I also want full height so that means non-integer scaling and I'm OK with …

Re: Stretched vertical pixels?

I've had to deal with this issue recently and I came up with a slightly different solution that I've only seen one other person briefly mention here but he didn't really explain the idea behind it. My goals were to play on my 1920x1080 resolution square pixel monitor and have the image take up the …

Re: indirect sound

Cool a DirectSound3D to XAudio2 wrapper plus faked support of EAX. But why use XAudio2, a proprietary Microsoft API, and not something potentially portable like linking to an OpenAL libary? :( Hi, I'm the author of IndirectSound. When I first started the project I was going to use OpenAL, but the …

Re: indirect sound

Cool a DirectSound3D to XAudio2 wrapper plus faked support of EAX. But why use XAudio2, a proprietary Microsoft API, and not something potentially portable like linking to an OpenAL libary? 🙁

Re: The Wrapper Collection Project

Not sure if you already know about this https://github.com/p3/regal#regal Its goal is to make porting applications and games to newer devices easier by emulating legacy features removed in newer versions of OpenGL. Possibly off topic, I am curious about your thoughts on collecting wrappers for audio …

Creative Labs: Connect website down

Just a heads up that Creative's Connect site http://connect.creativelabs.com seems to be down for me at least. I know I could access the site less than a month ago. The ALchemy supported games Knowledge Base is still available on archive sites such as http://web.archive.org/web/20130602090134/ …

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