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Re: Universal VESA driver for win2k/winxp

New alpha: http://iki.fi/sol/solvbe_alpha_050304.zip Now TN is playable - handled the keyboard by passing window events to the console window. Still a lot to do before this is a "complete" product, but I'm going to play TN for a while now.. (I think I'll get irritated by the 320x200 window soon …

Re: Universal VESA driver for win2k/winxp

I take the mouse interrupt (int33h), but the mouse callback routine should be called whenever mouse moves, which is the mouse irq interrupt.. which I haven't implemented yet. Instead, I hooked the timer, for now, and do the callback from there. Like I said above, that's enough for TN; I can fix this …

Universal VESA driver for win2k/winxp

New alpha: http://iki.fi/sol/solvbe_alpha_040304.zip Mouse is pegged to timer interrupt instead of mouse irq, so it relies on the fact that a game reconfigures timer to run *fast*. Possible solutions: rewrite to use the mouse interrupt and generate those whenever we get windows mouse messages, or …

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