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Re: dgVoodoo 2 for DirectX 11, GTA 3

Yeah, I know about GTA3. I have that installed for a long time and tested it frequently. Me too experienced heavy frame spikes (lagging) on nVidia but worked fine on AMD according to my memory. Exactly this was the situation for Duke Nukem Manhattan Project too. It's weird because I couldn't …

Re: dgVoodoo 2 for DirectX 11, GTA 3

Hi , i have been testing GTA 3 with the gta 3 enhanced edition, a.k.a "Makes GTA3 look like ps2 version in HD" and i think GTA3 disslike modern OS So i did try to fix the problems with running dgvoodoo but.. i know from the past that gta 3 was a bit of a mixed bag to run on the PC, However later now …

Re: dgVoodoo 2 for DirectX 11

dgVoodoo is not compatible with 3DfxVGL, as it turned out. See https://www.vogons.org/viewtopic.php?f=59&t=34931&start=3480#p652721 dgVoodoo itself is multithreaded, D3D11 itself is multithreaded, 3DfxVGL injects itself into every single thread to handle opengl contexts... So a deadlock can easily …

Re: dgVoodoo 2 for DirectX 11

Ok, i'v modified Heretic 2 dll file so the game run "native" in all 16:9 resolution 320x180, 400x225, 512x288, 640x360, 800x450, 960x540, 1024x576, 1152x648, 1600x900 You can also select the resolution from in-game menu, so you don't have too guess them I'v also uploaded the dll with the heretic 2 …

Re: dgVoodoo 2 for DirectX 11

Hi, i suddenly can't run Heretic 2 in 3dfx mode Id tech 2 engine, it looks up in a grey box in the upper corner of my monitor. and it hard freeze and Elite force 2 Id tech 3 with your napalm driver wouldn't render any textures correctly. They looks like noise and solid colors. also the star ship at …

Re: dgVoodoo 2 for DirectX 11

Hi, i suddenly can't run Heretic 2 in 3dfx mode Id tech 2 engine, it looks up in a grey box in the upper corner of my monitor. and it hard freeze and Elite force 2 Id tech 3 with your napalm driver wouldn't render any textures correctly. They looks like noise and solid colors. also the star ship at …

Re: dgVoodoo 2 for DirectX 11

With 2.55 version i got serious mouse problems and i can't move it... game tested: Outlaws in directdraw mode (that problem is caused by ddraw.dll from dgvoodoo2 and affect 3dfx version too if i try to use that video mode) with Serious Sam TFE/TSE in directx mode i got only a black screen... (same …

Re: WIP versions

I've finished testing the new WIP with hundreds of demos, games and such, and also fixed some regression issues I encountered: http://dege.fw.hu/temp/dgVoodooWIP44.zip http://dege.fw.hu/temp/dgVoodooWIP44_dbg.zip ========================= WIP44: (next final) ========================= - D3D8: some …

Re: Resident Evil 1 PC Sound Issues

There is a file in the C:\Program Files (x86)\RESIDENT EVIL for dsound for setup information. Its got values for direct sound. Does any of this need to be changed in Windows 10? [version] signature="$CHICAGO$" [DefaultInstall] AddReg=add.reg [add.reg] HKCR,DirectSound,,,"DirectSound Object" HKCR, …

Re: Simcopter keeps crashing...

I am running Windows XP and it keeps crashing a few minutes in. It's patched to the latest patch. Is there anything I can do to lessen the crashes? Will it crash less running on Windows 98SE? -Tristan This would probably not apply to windows xp, since xp use Direct X 9. However this information …

Re: dgVoodoo 2 for DirectX 11

Hello: The game might uses compressed textures through OpenGL which isn't implemented in dgVoodoo Glide. :( But it's only a tip. BTW, how to run Soldier of Fortune through Glide3? MiniGL was Glide2 IIRC, but I can't remember how to wrap OGL to Glide3. ._. ._. I know Dege choice when he have time to …

Re: WIP versions

Thanks for the feedback to everybody, here too!! @Batterymandark: thanks for your videos, I really appreciate it. I plod through the installing of TOCA Racing Driver on Win10 and finally managed to run it. I fixed the depth-issue and another one I found (crash when entering a subsequent race). The …

Re: WIP versions

when i'm testing your latest WIP I notice some issues in Toca Racing Driver. I have uploaded a video to show the issues , and its a directx 8.1 game https://www.youtube.com/watch?v=4LPA1PdjQKI&index=47&list=PLSmGPiNrziB9GuXNhSNGci9p9QWN78m26 I'v also added a comment to time mark when issues are …

Re: WIP versions

when i'm testing your latest WIP I notice some issues in Toca Racing Driver. I have uploaded a video to show the issues , and its a directx 8.1 game https://www.youtube.com/watch?v=4LPA1PdjQKI&index=47&list=PLSmGPiNrziB9GuXNhSNGci9p9QWN78m26 I'v also added a comment to time mark when issues are …

Re: dgVoodoo 2 for DirectX 11

Hi there , i do wonder if dgVoodoo in the future, could support OpenGlide/opengl32.dll for older games that for example using id tech3 , witch i think is OpenGL 1.2 The reason way i ask is many games doesn't scale up if i use hi resolution. and i know there is a opengl to directx out there but it is …

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