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Re: OS X Core Audio Compile Problem

I'm not sure, however Apple's modified gcc needs to support the Blocks extension otherwise #include'ing Apple's coreMIDI header would similarly choke on the broken prototype syntax. The versions of xcode that bundle gcc don't bundle system headers that use blocks, obviously. The preprocessor code …

Re: OS X Core Audio Compile Problem

This is a bog-standard gcc... and it builds DOSBox just fine when I use Apple's own published method for dectecting their AppleBlocks extension. It's not fine though, it's crippled - missing a standard feature that a macOS build is expected to have. Have you checked if Apple's gcc ( not clang ) …

Re: OS X Core Audio Compile Problem

I wasn't aware DOSBox's core developers exclusively support Clang-based builds on OS X (happy if you can point me to that). Similarly, I wasn't aware the core developers have declared gcc as /not supported/ on OS X. Clang is not the only compiler that Apple has ever shipped. They used gcc long …

Re: OS X Core Audio Compile Problem

Oh.. interesting. They might have mangled it with their non-standard language extensions prior to getting clang underway. As I mentioned earlier that's exactly what happened. Their headers have always been designed to only work with their compiler, not sure why you're going to the effort of setting …

Re: Benchmarking DOSBox on latest machines

in PC Emulation
I'd be interested to try a 64-bit Visual Studio build, but my attempts at building one have resulted in executables that do not work. If you're using the config.h found in src/platform/visualc, it needs some fixes for 64-bit. Remove the "#define C_TARGETCPU X86" line, set C_FPU_X86 to 0 and change …

Re: We Need to Preserve the Vanilla Quake Experience for Modern Systems

in DOS
If you want to play with a stretched hud, power to you. But the artistically intended option shouldn't be so limited in its availability. Original DOS Quake let you choose a bunch of resolutions besides 320x200 and practically all of them resulted in a stretched HUD, menus, console etc. The …

Re: 64-bit dynamic_x86 (patch)

Dynamic code (where the majority of execution time is spent during that benchmark) is assembled at run-time so the compiler doesn't matter. Those results look more like normal/dynrec core vs. dyn_x86 - which is very possible since 0.74-3 uses a different .conf file than an SVN build.

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