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Re: 64-bit dynamic_x86 (patch)

You need to test games that use self-modifying code, which causes hostmem to get accessed directly by the emitted code (for frequently modified instructions). Games using the Build engine are the most common example so if RR didn't trigger it you likely won't have an issue. There's not much point …

Re: 64-bit dynamic_x86 (patch)

I know about the potential randomness of libc memory allocation. But to be frank, I never understand that why it occurred every time with specific families of Intel CPUs, but not even once on AMD CPUs. Possibly it's related to the read/write fsbase/gsbase instructions being available but that seem …

Re: 64-bit dynamic_x86 (patch)

It has nothing to do with the CPU type, but how your libc allocates memory. Specifically how two consecutive allocations can return pointers that are at completely opposite ends of the virtual address range instead of being close to each other.

Re: WavePi: Use Raspberry pi as a AIO MIDI synth

Diodes will not do anything useful either except drop voltage, and such small diodes are gonna drop a whole volt under load while not helping much at all with the load sharing problem. Diodes on the output stage prevent one convertor from feeding back into another (that may have a slightly lower …

64-bit dynamic_x86 (patch)

Since the current 64-bit builds of DOSBox only support the slower dynrec core I decided it was time to port the dynamic_x86 core. Results look good; a huge speed boost over current 64-bit builds and around 10-20% improvement over 32-bit dyn_x86. Just in time for Apple and Ubuntu to drop 32-bit …

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