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Re: Modem emulation issues

Modem emulation uses blocking TCP transfers, null-modem uses non-blocking. Like I said in the other thread, it's preferable to use null-modem whenever possible. A wifi "modem" won't accurately emulate a serial port+hardware modem combination any more than DOSBox does already.

Re: Modem emulation issues

I saw the same behaviour with Duke3D (1.3D) but every few tries it would actually work correctly; the data being transferred to/from the game was exactly the same in all cases so it looks like it's just some internal state bug in the game.

Re: New Performance Issue In Mac OS Catalina

Maybe vsync is enabled? I was going to suggest the same. It seems common for non-windows systems to enable vsync even though DOSBox tells OpenGL not to use it, which causes slowdowns if a game tries to render faster than the current refresh rate (e.g. a 70fps game running on a 60fps display). Easy …

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