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Re: Munt Reloaded - Development

mt32emu logging may help :) Here is a log that may be useful for analyzing the issue. (Initialization) Initialising Constant Tables Loading Control ROM Loading PCM ROM Initialising Timbre Bank A Initialising Timbre Bank B Initialising Timbre Bank R Initialising Timbre Bank M Initialising PCM List …

Re: Munt Reloaded - Development

In general, this is completely normal if the second game doesn't fully reset the synth. Little Witch seems to set synth correctly before entering the village. Also after getting out of LOTUS, Little Witch does not sound at all. Is this problem MT-32 specific? I've tried win32 (default Windows MIDI) …

Re: Munt Reloaded - Development

I just think at the current stage of MUNT it's wise to make logging option accessible at run-time :) However, printDebug is not useful to the public in general. It is intended for debugging purpose. Also, for the debug-enabled releases, you can add mt32 log booleans to dosbox configuration. [log] # …

Re: Munt Reloaded - Development

You're slightly too fast, Ykhwong ;) I've added two more options in the patch: - mt32log to control its noise. This is the proper way to filter LCD messages to show and you don't have to comment out every printDebug by hand :) - mt32DAC which make possible accurate emulation of overdrive cracklings …

Re: Xargon Trilogy Launcher

Sorry, this code breaks the game in my build. I will have to get rid of it. shell_batch.cpp Copy code to clipboard 1 @@ -40,6 +41,8 @@ 2 DOS_CloseFile(file_handle); 3 shell->bf=prev; 4 shell->echo=echo; 5 + Bit16u n=1; Bit8u c='\n'; 6 + DOS_WriteFile(STDOUT,&c,&n); 7 } 8 9 bool BatchFile::ReadLine( …

Re: Munt Reloaded - Development

@ Ykhwong: I haven't found MT32MULTICORE #define set anywhere in DC sources. Do you compile DOSBox with MT32MULTICORE defined in config / Makefile / command line? I encountered a performance issue when enabling MT32MULTICORE with older branch of MUNT so I removed the define. However, I don't find …

Re: Munt Reloaded - Development

But I've set volume 4 times greater ;) Now it exactly corresponds that of the LA32 for a single partial playing. https://github.com/munt/munt/commit/8007cb52e121e1314c29c52dea57f7b9e707fe91 Yes, but after some further commits, low volume issue is still there. Does making the volume higher create …

Re: Munt Reloaded - Development

Btw, libmt32emu isn't intended to be used as a dynamic link library (and the build system has never supported this), at least until the API is finalised. Any mt32emu.dll you see floating around is probably the Win32 MIDI driver. Oops, sorry, I was probably confused it with other types of libraries …

Re: Munt Reloaded - Development

Is the dosbox mt32 patch on par with the recent munt updates (like the wing commander correct sounds) or is it based on an older version? sergm's patch does not include any recent munt updates but it relies on the external libmunt. With the help of dynamic linking, DOSBox may require something like …

Re: Munt Reloaded - Development

What I find positive in driver-sided support is that it could easily support any other Windows software including games and media players which have ability to play MIDI instruments. DirectMusic is a deprecated component but AFAIK its native 64 bit support is still partially available. Using 64bit …

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