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Re: Save States - Proof of concept

ykhwong is there any place where we can post bugs about your builds? can it be here http://www.vogons.org/viewtopic.php?t=9306 or you want to start a separate thread about your build only? I understand that this is going off-topic. This thread must be about the development of save states, not …

Re: Save States - Proof of concept

tikalat wrote: The svn-daum debugger window input doesn't work either but don't know why (svn-dosbox is okay). Sorry, the current svn-daum build of debugger is broken. (Alt-pause won't work for debugging) Please try 20120220 one which should work.

Re: Save States - Proof of concept

tikalat wrote: If external midi still locks up your emulator, only the non-sysex flushing would cause a pure problem. Are you hooking up a real mt-32? No, I am using default Windows midi device. Edit: I had to remove "while( midi.cmd_pos != 1 )" in MIDI_State_LoadMessage() to make it work.

Re: Save States - Proof of concept

Gamecollector wrote: Well, the savestates are broken in the 20 Feb 2012 build. Yes, I know that it was unstable. I had to disable some more cpu pods when building it in visual studio. I think CPU_Core_Dyn_X86_Cache_Reset() also had to be set in the end.

Re: Save States - Proof of concept

Thanks for the diffs, tikalat. Did you compile with gcc (mingw/msys) or msvc? Visual Studio does not seem to work with the changes you have done. As it just stops working when loading from the beginning (CMOS part), testing each part may be required. Simple debugging did not help that much to me. …

Re: Save States - Proof of concept

PIC logging can be disabled in [log] section from dosbox.conf newly refreshed by the debugger. However, the patch that you provided above also should work. My brain keeps telling me to make a PIC POD though. Always thinking there's some event that doesn't get re-queued on loadstate causing fatal …

Re: Save States - Proof of concept

I appreciate what you have done for the graphics, input, and several sound parts, etc. I will also take some time to look through the basic structure of the adlib/sb later. Meanwhile, your changes on hardware/vga_draw.cpp for showing resolution could be useful to some but this is already provided in …

Re: Save States - Proof of concept

Cool, that is awesome. I will take a look and check sooner or later. 😀 I need to start a new build environment as I've recently formatted my hard disk. There may be also still missing PODs to be saved, especially, sound. SB and MIDI parts are important for some games like MegaMan X.

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