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Re: SBVGM (DOS) VGM Player

As I've been working to make VGMs of a lot of DOS music, I'm so incredibly happy to see this and be able to play them back on the original hardware. I've linked it on the OPL Archive . Thanks so much! edit: Works great! Are there plans for support for memory above 640k? A few large VGMs from my …

Re: SBVGM (DOS) VGM Player

ik777 wrote: I informed your player my homeland old hardware community and one FM freak(also VOGONS member) like me uploaded some SBVGM videos to Youtube . search SBVGM and could find out. Wow! I'm glad others are finding the program useful. Thank you for letting me know about the YouTube videos. 😀 …

Re: SBVGM (DOS) VGM Player

Supported VGM chipsets RP2A03 (NES APU) SN76489 variants SAA1099 YM3256 Y8590 YM3812 (OPL2) YMF262 (OPL3) Thank you for your great work. I always complained about many adlib musics were not as polished as arcade one. Now it was not hardware fault, just PC composer was lazy about this. Now I'm …

Re: SBVGM (DOS) VGM Player

lightmaster wrote: OPLx: I've been playing a lot of adlib music in the past, without and with your Ganbatte! plugin. Already had those d00 and d01 […] Show full quote OPLx: I've been playing a lot of adlib music in the past, without and with your Ganbatte! plugin. Already had those d00 and d01 …

Re: SBVGM (DOS) VGM Player

As I've been working to make VGMs of a lot of DOS music, I'm so incredibly happy to see this and be able to play them back on the original hardware. I've linked it on the OPL Archive . Thanks so much! edit: Works great! Are there plans for support for memory above 640k? A few large VGMs from my …

Re: SBVGM (DOS) VGM Player

well, so did the ay and sn77489 emulator cores I mentioned. Thank you again for the feedback. It is possible to emulate those chips in software (using the examples you mentioned), but doing so would raise the minimum CPU requirements for the player. The player's main goal is playback (in hardware) …

Re: SBVGM (DOS) VGM Player

thanks. by the way, could you implement alternate cores for some of the chips, similar to the official vgm player for windows? It could change between cores for different chips. for example, for ay8910, the available cores could either be your's which will probably use sa1099, marcel de cogels for …

Re: SBVGM (DOS) VGM Player

I'm not encountering a bug, I'm just saying it's an option, since it says the sa1099 emulation does not require a gameblaster or cms chip, despite the gameblaster containing not 1, but 2 such chips. I'm sorry. I don't fully understand what you mean. The scenario where the bug will arise is if a …

Re: SBVGM (DOS) VGM Player

regarding the ay8910, the only varient that is vastly different is the ay8930, which is not supported by the vgm format, and will probably never be since it was used only on the covox sound master, which is poorly documented. the other variations (8912, 8913, 8914, and the yamaha varients like …

Re: SBVGM (DOS) VGM Player

Yes, there are two versions of the SN76489, the early one, and the SN76489A. There is also the SN76496, which has an extra audio input pin for mixing with other audio sources, but is otherwise equal to the SN76489A. So if you support both types of noise generation, you should be okay with all the …

Re: SBVGM (DOS) VGM Player

will there be a way to force game blaster for sa1099? It looks like you found a bug in the auto detection. :depressed: I see that there could be a variation where a Sound Blaster (or compatible) device is detected before it checks for a Game Blaster (SB is of higher priority). I'll see what I can …

Re: SBVGM (DOS) VGM Player

Be very careful when assuming the Tandy 3 Voice is the same as the Master System and Genesis\MegaDrive. Variations of the SN76489 have differing noise generation if I'm not mistaken, which can prove problematic. The noise generation pattern is different so a VGM that doesn't have the same pattern …

Re: SBVGM (DOS) VGM Player

hello, I have a few sugestions for new features: 1. ay8910 support (there's a pretty good dos ay emulator by marsel de cogel that some old emulators use) 2. for sn77489: add tandy 3 voice support, it's the same sound chip. Thank you for the feedback. I actually am planning to support the SN76489 on …

SBVGM (DOS) VGM Player

In case anyone is interested, I recently released a VGM player for DOS that can be downloaded here . Supported Sound Hardware IBM PCJr Tandy 1000 Tandy Sound (SN76489) Adapter IBM PS/1 Audio Adlib Music Synthesizer Card Game Blaster Sound Blaster 1.x/2.x Sound BLaster Pro 1 Sound Blaster Pro 2 Sound …

Re: CMS/Gameblaster Rewrite and accuracy

I really wish I had one to test on! I have a Sound Blaster 1.x with CMS chips installed, so if you want me to record your tests, I will. Just make sure your test program does not require 386 instructions, because the computer in which the SB card is installed is a Tandy 1000 TX, whose CPU is an …

Re: CMS/Gameblaster Rewrite and accuracy

I do not know of any game that uses the envelope generators. The omission of the envelope generators from the official Creative documentation is inexplicable when they are documented in the data sheet. But given the contempt for which most PC music programmers must have held the card, I doubt they …

Re: CMS/Gameblaster Rewrite and accuracy

Historically, there are 85 known games supporting the Game Blaster, but World of SAM lists 80 games published for the SAM Coupé. I guess that makes the Game Blaster the most popular device using the SAA-1099 PSGs :) The base frequency for the SAA-1099s must be that of the Game Blaster (7.159MHz), …

Re: CMS/Gameblaster Rewrite and accuracy

I hope it's that simple ... but I have the feeling that it won't be since the actual values sent to the frequency registers from the VGM are based off of the input clock. If I ever manage to get a chance, I might try that or something to see what works. Thank you for the suggestion! :happy: It …

Re: CMS/Gameblaster Rewrite and accuracy

but unfortunately the hardware that they are used on is clocked different from the Gameblaster Frequency can be adjustable for SAA1099 VGMs like every other VGM. Which means you can adjust an SAA1099 VGM to have the exact frequency of a Game Blaster. I hope it's that simple ... but I have the …

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