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Gamma correction: simple implementation

I've some games a bit too dark that don't support native gamma correction; so i wrote some modifications to render.cpp to increase gamma. Is a fast modification so is far from perfect. I did it for myself, but if anyone is interested this is the code to add: *************************** //addition to …

Re: latest cvs releases - strange bug

it doesn't seems to be a config related problem: i've already regenerated configfile and tried every opl emulations and still don't works :depressed: . Simply when I start with cycles=3000 (or less) it works, while it doesn't works at 3500 or above. It seems rather than a too much busy cpu prevents …

latest cvs releases - strange bug

I've found a strange bug introduced in the latest cvs releases that wasn't into the 0.61 official sources: when i run wolf3d in the cvs build if the cpu cycles are higher than ~3000 the sound card isn't recognized at startup of game. I compiled both 0.61 and cvs with msvc6+sp5+processorpack and only …

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