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Re: Unreal

in Windows
I bought Unreal new back in 1998 and played it on my K6-2 350 MHz and a Riva 128. Later a Voodoo Banshee. I never got very far because the framerates were so terrible. After 17 years, I loaded it on a modest 466 MHz Celeron with a Voodoo 3 (AGP). I was able to run it at 1600x1200 at 27 FPS with …

Re: GLQuake Resolution Issue

Thanks. I downloaded 1.49 for my V3 (hope that was the right one). The old MiniGL that would not do higher resolutions is 1.1. Some more questions: 1. Once I renamed it to opengl.old, I assumed that GLQuake would use the opengl.dll in Windows/System. Is this correct? 2. The version in Windows/System …

Re: GLQuake Resolution Issue

Yeah, don't use the included opengl32.dll with GLQuake with Voodoo3. That's a reaaaaally early MiniGL intended for Voodoo1. Delete it to use the system ICD or you could grab a newer MiniGL that may support the V3's wide amount of resolutions That was the problem! I'm glad the solution was so simple …

GLQuake Resolution Issue

I just installed Quake 1.09 on my system, followed by GLQuake 0.97. I'm running Win98SE on a 466MHz Celeron / 128MB RAM / Voodoo 3 AGP, and SB AWE64 Gold. GLQuake runs just fine at default settings. I want to test different resolutions. I can get it to 800x600 by adding -width 800 -height 600 to the …

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