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Re: Doom 2016 is the living proof...

in Milliways
So, because a game can run fluid and smooth with Vulkan or OpenGL, DirectX sucks and it's snake oil? That makes no sense at all. There are plenty of games that run totally fluid and smooth with DX as well. They're just APIs, there isn't a lot of difference between them (except that OpenGL drivers …

Re: Dropbox dropping support for XP

in Milliways
Kreshna Aryaguna Nurzaman wrote: I've never bothered with Dropbox or anything that requires client software on my machine. Mega New Zealand all the way! You don't need a client. I upload and download files fine in my browser.

Re: dgVoodoo 2 for DirectX 11

lowenz wrote: d3d8.dll and d3d8.ini of TAG fix are worthless if you use D3D8 by dege 😉 You can remove them. In the ini script let the shadowbuffer option set to 1. Ah okay. But you need to turn the shadow buffer off to use Dege's fix, don't you?

Re: dgVoodoo 2 for DirectX 11

Water glitch is due to forced resolution, it's fine with unforced one. Since water is dinamically rendered into textures, resolution forcing affects their size. Even integer scale factor (ISF) doesn't help. :blah: Can it be fixed? I will try to run the game forcing the resolution in the game files …

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