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Re: dgVoodoo 2 for DirectX 11

Didn't you install DirectX SDK previously? Bad performance in Kiss could be explained by forced DX10/11 debug mode to the game (or a folder containing the game) in the DX Control Panel app (by accident or sg like that). I'm afraid I don't understand you right now. I haven't run any DX SDK AFAIK. …

Re: dgVoodoo 2 for DirectX 11

Dege wrote: 2. Dynamic shader compiling for DX/DX8 is added For the best performance and full DX8.1 feature set you need a dll that is not part of the operating system. It's 'D3DCompiler_43.dll' I actually have it. When I tried to unpack it in the System32 folder, 7-zip asked me to overwrite.

Re: dgVoodoo 2 for DirectX 11

One thing that does occur to me: are you using compatibility modes? Win95/Win98 compatibility modes should be avoided in Win8 unless the games actually need them. I know some people automatically think Win95 games should run under Win95 compatibility mode. No, I never use them since they haven't …

Re: dgVoodoo 2 for DirectX 11

ZellSF wrote: Quoting myself. It works perfectly under Windows 8.1, like anything else. I did this as well but to no avail. After some major testing on my Windows 7 laptop however, it turns out I can max out Blood 2 and Shogo as well with dgVoodoo. It's time to relive the memories!

Re: dgVoodoo 2 for DirectX 11

This all sounds bad. :( What if you run the game natively? Do you have this problem only with this game or others too? If I run it native the framerate is abysmal, no matter if I start a new game or entering the video options menu. I have this problem with Kiss, and also Blood 2. AvP 2 works great …

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