Re: A modern DOS Quake engine by Qbism
Posted on 2015-01-02, 08:05
The Descent code wouldn't be very useful anyway due to a license conflict IIRC. Well no, but the code can be studied, and might give some 'inpsiration' for making the Quake-renderer faster on 486. But I think with two simple changes you should already get quite far: 1) Make the rasterizer perform …