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Re: The "12-bit" Sound Blaster 16 Myth

That's a lot to pay for an SB Pro. But..... I mean... PC stuff really WAS expensive back then. I don't think that's any kind of excuse though. I mean, these ads also contain a lot of other information, such as videocards, network cards, HDD controllers and such. Even if you compare the SB Pro to …

Re: The "12-bit" Sound Blaster 16 Myth

To completely drive my point home, I looked for an old Dutch magazine from around that time. I managed to find one from October 1992. I took some pictures of some ads in there, with Sound Blaster Pro cards: https://www.dropbox.com/sh/dq5xma5x29h0bsd/AAA9koBf5Zb-kSeQzwBKE2FNa?dl=0 Note that my …

Re: The "12-bit" Sound Blaster 16 Myth

PCs at that time (1991) were sold for thousands of guilders. The SB Pro was meant for PCs, and for a (at that time) niche objective to boot. Now *that* is a ridiculous statement: "Because PCs are expensive, any addon can be expensive, no matter how cheap it actually is to build". Can you also …

Re: Need help from Soundblaster Pro CT1330A owner!

On the SB Pro installation disk, test-sbc.exe plays the 2-operator test in stereo -- which I didn't know before. The high arpeggios are played on the right channel, for example. The lower riffs are panned center. So that's Dual OPL2 functionality covered. That's interesting, I didn't know that (I …

Re: Need help from Soundblaster Pro CT1330A owner!

SB Pro 2.0 and SB16 have (mono) OPL2 compatibility at 220 and OPL3 at 222, but still listen for OPL2 at 228 and 388. To be more exact, the OPL3 chip is backward-compatible with the OPL2. The OPL2 has two ports: a register index port and a data port. The OPL3 is designed to have two banks of …

Re: vgaonly - 16-bit RGB?

It might actually simplify some parts of the code to use 32-bit (DOSBox doesn't really deal with 24-bit, AFAIK) output instead; To get into the confusion of 24 vs 32-bit colour: I think there are two separate meanings of 24-bit colour: 1) Any pixel format that uses RGB data, where each component is …

Re: ATI Graphics Solution

That is true but only if you have one common bus. With 386 came L2 cache and 486 had L1 on-chip. And at this point you can have the CPU work entirely on the cached data (and code) and DMA doing its job. And best of all - it's a "free" performance upgrade. Not a single code change would be required, …

Re: ATI Graphics Solution

That would indeed have been nice with the benefit of hindsight. I suspect that would have been way down on IBM's list of priorities for VGA, though, for a couple of reasons. One is that system RAM to VRAM blitting speed was probably not very important for the kind of workloads that they were …

Re: ATI Graphics Solution

Sure, you could add clever DMA etc... make sort of an Amiga out of it (that is what you're suggesting basically, even though you're probably not aware). But what's the point? That's not what a PC is. And it's not what a PC will ever be. In fact, here's an interesting computer for you: https://en. …

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