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Re: dgVoodoo 2 for DirectX 11

Could anyone tell me how to configure Blood2 to make it work? For me it doesn't work maybe because I'm trying the demo version? In software mode it runs but with graphical errors and the mouse cursor is at the center of the screen, and it crash randomly. In d3d mode it won't work. Just falls back …

Re: dgVoodoo 2 for DirectX 11

Thanks for your efforts Dege, Blood2 now runs perfectly! In setup/launcher window why I can select my real card (GeForce 750ti) and the game runs pretty well too (without selecting dgvoodoo virtual card)? Is it intended? The choice between the listed VGAs (the real one and dgVoodoo one) isn't …

Re: dgVoodoo 2 for DirectX 11

ZellSF wrote: Really? I can pretty easily. It doesn't bother me though. You're looking for color banding. It's the 8bit-paletted texture decade-old problem 😁 Only Intel GPUs today have the support for that old standard. Please join 😁 http://forums.guru3d.com/showthread.php?t=394995

Re: dgVoodoo 2 for DirectX 11

I was meaning "Win 8/Win 8.1 are completely different beasts from Windows 7 with old games" :p Two questions/requests: *can you implement the support for 8bit paletted textures (much used in pre-D3D8 era)? NVidia and ATI/AMD GPUs dropped the support since 2004..... *16 bit color depth (Glide and …

Re: dgVoodoo 2 for DirectX 11

Or, were you meaning including the fixed version of the MS ddraw in the pack? I was meaning "Win 8/Win 8.1 are completely different beasts from Windows 7 with old games" :p Two questions/requests: *can you implement the support for 8bit paletted textures (much used in pre-D3D8 era)? NVidia and ATI/ …

Re: dgVoodoo 2 for DirectX 11

So that's why I heard complaints from others using Win8. I was made sure that there is no significant difference between Win7 and 8 in the respect of the graphics drivers and architecture but I'm changing my standpoint. Dege, here's a ddraw generic fix for Windows 8 and Windows 8.1: http://www. …

Re: dgVoodoo 2 for DirectX 11

Update: you're right, Dege ! For some reasons on modern systems (tested with Win7SP1 64 bit) Unreal Engine D3D setting "UseVSync" bit is swapped, LOL! Tested with Undying and UT99 original D3D renderer, "True" actually is interpreted as "False" and viceversa! OK, so that issue isn't a dgVoodoo issue …

Re: dgVoodoo 2 for DirectX 11

Hmm.. Testing with UT99, it turned out that UseVsync = True means 'vsync off' and UseVsync = False means 'vsync on', for some reasons (False is the default). Right the opposite of I would expect. How do you set windowed mode? Through dgVoodoo or the game config (somehow)? (I can only test UT right …

Re: dgVoodoo 2 for DirectX 11

The only way I (thought could be) found is setting 'UseVSync=true' in the UnrealTournament.ini in the [D3DDrv.D3DRenderDevice] section but it works for me. It alters between 250 and 1100 FPS depending on the current scene. (The game runs faster by native DX :blah: ) A Win8 issue again? I obviously …

Re: dgVoodoo 2 for DirectX 11

Undying automatically falls back to 32-bit btw. You're right, it reverts to 32 automatically. But I get 150 FPS too, so the FPS value isn't locked to refresh rate factors. But the exact cause of fullscreen mode slowdown(and I run all games capable of 32 bit colors @32, so the color depth isn't a …

Re: dgVoodoo 2 for DirectX 11

In my experiments the infamous "Windows 8.1 slowdown" with pre-DX8 games isn't a real slowdown at all 'cause it only happens in fullscreen mode. If you can set the windowed mode (with Unreal Engine games it's simple, there's a convenient option in the engine configuration file) there's no more …

Re: dgVoodoo 2 for DirectX 11

It's not an emulation issue! It's a FULLSCREEN mode issue! In windowed mode there's no problem! See my thread on guru3d: http://forums.guru3d.com/showthread.php?p=4945748#post4945748 There's some kind of "limiter" only in fullscreen mode with DX6-DX7 applications! If you can play in windowed mode/ …

Re: dgVoodoo 2 for DirectX 11

Mechwarrior 3 complains that DirectX 6 needs to be installed when using dgVoodoo. [OT] Mech 3 (WinXP SP3 compatibility) works perfectly on my Win 7 system (+ i3 530 + 8 GB RAM + Radeon HD 7850) with no wrapper needed, fixing the Z-Buffer related problems with this: http://www9.zippyshare.com/v/ …

Re: dgVoodoo 2 for DirectX 11

Maaaaaan, this wrapper is an awesome piece of tweaking software! And your little jewel solves this problem too (on Windows 8.1 with fullscreen games)! http://forums.guru3d.com/showthread.php?p=4945748#post4945748 Some questions :D *Is it possible (in future releases) to show the original DX version …

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