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Re: dgVoodoo 2 for DirectX 11

ZellSF wrote: Wow, resolution forcing is fantastic. Too bad I can't think of too much games with use for it. I'm sure there's games that will benefit greatly from it though. WUUUUUUUUUUT 😁 I can play HeavyGear 2 @1360x1024....it's fantastic. (Mech 3 has the dedicated teleguy fix :p )

Re: dgVoodoo 2 for DirectX 11

Strange behaviour with resolution forcing and depth buffer dependent lighting :p Here's a 1280x960 frame of Splinter Cell Versus (the game supports that resolution and above but I forced it nonetheless ) https://s32.postimg.org/7cws0p3s5/SCCT_Versus_2016_05_10_20_50_32_163.png There's no light :p

Re: dgVoodoo 2 for DirectX 11

About Blood 2, it *really* benefits from trilinear filter forcing with dgVoodoo2 😁 Ah, the power of memories 😁 Blood 2 (with Res Patch) + dgVoodoo2 + Trilinear + AF 16x + MSAA 4x (original resolution 1920x1080): you can see the perfectly filtered terrain https://youtu.be/U99nk1dsijw

Re: dgVoodoo 2 for DirectX 11

Dege, GREAT NEWS! I tested dgVoodoo2 2.52 on a multi-gpu system: Win7 SP1 with a GeForce 960 and the CPU-integrated Intel HD4400 forced-active, with *ONLY* the first connected to the monitor but setting "extend the desktop" option for the second (in the same way used to activate QuickSync support in …

Re: dgVoodoo 2 for DirectX 11

Tested dgVoodoo2 D3D with my i3 530 integrated GPU (HD Graphics - 1st core generation - 2013 drivers) with existing Radeon 7850 profiles (all working with the Radeon+Catalyst 16.x) Crash at start for all 😁 But hey, 2013 drivers.....

Re: dgVoodoo 2 for DirectX 11

I'll test Dege vs Komat (same spot) with: *Radeon 7850 - Win 7 *GeForce 9600M - Win 10 *GeForce 750 Ti - Win 10 About the first here's the result: Dege (D3D11): https://s31.postimg.org/4lgq1xsqv/Splinter_Cell2_2016_04_22_12_42_47_955.png Komat (D3D8): https://s31.postimg.org/3xcgwqjev/Splinter_Cell2 …

Re: dgVoodoo 2 for DirectX 11

EDIT: When i played this on Win XP on correct GPU i saw color banding preaty often. Is there a way for an end user to fix this.? A dithering option in dgVoodoo would help the games/other games? What about 16 bit rendering.? PS I'm not sure what i'm asking....the ideea is to find a way to have this …

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