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Re: dgVoodoo 2 for DirectX 11

Dege, it is possible to use big textures for cars and track elements. Great! Then I''m going to add new values to the 'onboard ram' combo box. About the RAM values, can you make sure that selecting the GeForce Ti 4800 or the Radeon 8500 presets, the values are automatically set to 128? 'cause …

Re: dgVoodoo 2 for DirectX 11

Dege wrote: I couldn't reproduce the texture corruption myself, but, found a very basic bug around the scaling that, according to the symptoms, can smoothly cause it. 😊 Does this fix solve the problem for you? YOU GOT IT, MAN! Problem solved (in Splinter Cell Versus).

Re: dgVoodoo 2 for DirectX 11

Davros wrote: kjliew wrote: Heavy Gear 2 is not working. It works on Windows 7 after compatibility patch. What patch ? A manual patch with https://www.microsoft.com/en-us/download/deta … ls.aspx?id=7352 http://forums.heavygear.com/discussion/321/ho … ng-on-windows-7

Re: dgVoodoo 2 for DirectX 11

Found something interesting (maybe) about the stretching (with AR preservation) implementation on Nvidia GPUs. Disabling the option "Override the scaling mode" in NVCP the behaviour of dgVoodoo rescaler/stretcher is the same of AMD GPUs, now the "obvious one" with WIP18 (image stretched to fill all …

Re: dgVoodoo 2 for DirectX 11

I added only 24 bit sw surface support and fixed a bug in the VS validator. None of them should affect UT2004. Indeed. UT 2004, 1920x1200 & maxed settings, the same spot on Albatross: without dgV2 - 126 avg FPS WIP17 & 18 - 32 avg FPS And yes, scaling is better. I forgot to mention that the main …

Re: dgVoodoo 2 for DirectX 11

For some reason, in Splinter Cell my game always goes windows as the shadows are messed up. Hm. Tested now SC1 with WIP18 and projector (classic) shadows.....it's all right. Maybe there's some problem with intro videos codec by your side. About scaling/stretching to fullscreen with original AR..... …

Re: dgVoodoo 2 for DirectX 11

WOW, stretching now works as intended ! Here's a good 1080p Splinter Cell Versus in perfect 4:3 :D The only problem now is the texture corruption due to on-fly (I think that's the culprit) resolution change (the game is set to 1280x960): Great work Dege! http://s23.postimg.org/kg3fb07u3/SCCT_Versus_ …

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