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Re: dgVoodoo 2 for DirectX 11

Dege wrote: Issue of the internal scaling now is about detecting a resolution to upscale to. But, since I cannot see any solution for now, I think I'll stick to the current state. Do not detect (the native/maximum res), use the entry selected in this list! 😁

Re: dgVoodoo 2 for DirectX 11

Because Lanczos filter is a smoothing lowpass filter. How does it come into resolution detection? :) As for detecting the native/desktop resolution: DXGI seems to be total crap. Citating from the SDK, IDXGIOutput::FindClosestMatchingMode : Not for the detection! For a brutal upscaling! Example: …

Re: dgVoodoo 2 for DirectX 11

Here it is (corruption still present, IMHO due to an automatic resolution switching after the game launch) *AMD Settings -> scaling with centered image *1280x960 -> 1680x1050 thanks to "Stretch with Aspect Ratio Kept": http://s10.postimg.org/ypr7pqyad/SCCT_Versus_2016_03_01_16_29_21_072.jpg *AMD …

Re: dgVoodoo 2 for DirectX 11

Texture alteration (camera angle related!) with Aspect Ratio (emulated) mode http://s21.postimg.org/jzoyms0xv/SCCT_Versus_2016_02_12_22_19_17_463.png http://s21.postimg.org/cifr7kber/SCCT_Versus_2016_02_12_22_19_20_596.png This one. No save needed! Chaos Theory -> Versus (multiplayer) -> Launch a …

Re: Most disappointing games?

in Milliways
Rod Primitive wrote: "They took me focking suit, Prophet!" - later - "Piss off, mate! I don't need a focking diving suit." […] Show full quote "They took me focking suit, Prophet!" - later - "Piss off, mate! I don't need a focking diving suit." Oh, did Crytek mention he's british as all hell? …

Re: Most disappointing games?

in Milliways
Crysis 3: great technology, great budget, great voice acting.....half crysis 2 lenght. Totally flat story (no fuzzy interactions between Cephs and Prophet, now more Ceph than ever). More an expansion than a game. IMHO Crysis 3 was all about Psycho being a crybaby because he lost his suit. That was …

Re: dgVoodoo 2 for DirectX 11

Expack3 wrote: That's because nGlide always renders in 32-bits, even if 16-bit output is selected. dgVoodoo too, it's why I asked. Despite dgVoodoo always renders to 32 bit, the rules are the following: […] Show full quote Despite dgVoodoo always renders to 32 bit, the rules are the following: …

Re: dgVoodoo 2 for DirectX 11

*dgVoodoo Unreal clouds (altered gamma): http://s2.postimg.org/s0whgzyhh/image.png *nGlide Unreal clouds (altered gamma): http://s2.postimg.org/vj3vzn9zp/image.png As you can see castle/wall textures have the same banding problem BUT the clouds don't. nGlide rendering doesn't show any banding. And …

Re: Most disappointing games?

in Milliways
Crysis 3: great technology, great budget, great voice acting.....half crysis 2 lenght. Totally flat story (no fuzzy interactions between Cephs and Prophet, now more Ceph than ever). More an expansion than a game.

Re: Engoo Quake 1 Port

Where's the damn crosshair!!! 😁 Man, this is *amazing* but there are some problems with reflections and BSP.....sometimes I got the reflection of entire map parts (not supposed to be reflected in the bloody murky quaky water 😁)

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