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Re: dgVoodoo 2 for DirectX 11

Pariah problem with Phong Shading ON (black terrain texture): http://s30.postimg.org/z6dj170nh/Pariah_Phong.png With Phong Shading OFF the terrain is correct but I still have this weapons skin issue (angle-specific): http://s30.postimg.org/g3u5e9pn1/Pariah_NO_Phong.png Disabling dgVoodoo there's no …

Re: dgVoodoo 2 for DirectX 11

Another cubemap (?) bug? See the weapon skin shading: http://s30.postimg.org/abovspsy5/Pariah_2015_12_20_01_18_13_453.png http://s23.postimg.org/is46f4qaf/Pariah_2015_12_20_01_13_18_186.jpg And the textures of the lights of the vehicle: http://s30.postimg.org/4c14p285p/Pariah_2015_12_19_23_54_00_931 …

Re: dgVoodoo 2 for DirectX 11

The scaling options are gone from Nvidia Control Panel, but they are present in Intel drivers. The problem is that even if I set the scaling to "Keep aspect ratio", the 4:3 games are still stretched to 16:9. 'cause the monitor is *always* handled by integrated GPU. Use the "center" / "no scaling" …

Re: dgVoodoo 2 for DirectX 11

How can you launch that game with dgVoodoo? I got some complains in the debug output that it couldn't find any compatible 24bit ( :confused: ) display modes. With this :D http://www.cnet.com/how-to/making-old-games-work-on-new-pcs-chrome-and-chrome-specforce/ http://www.cnet.com.au/story_media/ …

Re: dgVoodoo 2 for DirectX 11

Unreal 2: some shadow problems http://s23.postimg.org/3vjn103qf/Unreal2_2015_12_15_16_42_16_520.png http://s23.postimg.org/4eoqa9v53/Unreal2_2015_12_15_16_42_17_203.png http://s23.postimg.org/jd754pa7b/Unreal2_2015_12_15_16_42_17_722.png UT2004: perfect!!! :D Up, same problem (striped shadows) in " …

Re: dgVoodoo 2 for DirectX 11

Dege wrote: Indeed. The game may render the scene into a texture (if I remember right) and as if its size couldn't be at least as large as the screen resolution... With default D3D8 from MS and low bumpmapping there's no blur.....

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