Re: dgVoodoo 2 for DirectX 11
Posted on 2015-05-24, 18:35
Nocturne problem ( http://en.wikipedia.org/wiki/Nocturne_%28video_game%29 ) Game runs with dgVoodoo in D3D7 (@1280x720x32!) mode but models are not textured (white) or the model textures appear and disappear! Addendum: The textures pop up for just 1 second, after the HUD for weapon selection …