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Re: dgVoodoo 2.7.x and related WIP versions

And here's the log with "74" instead of "75" 00000197 5.82057953 [5240] 00: 3.543( 0.0000): Dev: D3D Device: szDriver=nvldumd.dll 00000198 5.82059908 [5240] 00: 3.543( 0.0000): Dev: D3D Device: szDescription=NVIDIA GeForce GTX 1050 Ti 00000199 5.82064438 [5240] 00: 3.543( 0.0000): Dev: D3D Device: …

Re: dgVoodoo 2.7.x and related WIP versions

74.99! The log shows that if I set "75" in the ini dgVoodoo2 sees 59 00000216 2.51935267 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::Init: Implicit swapchain (0E658368) is created. Its display mode is 1920x1440, 32 bit, 59 Hz, fullscreen mode 00000217 2.52137470 [6572] [dgVoodoo] INFO: …

Re: dgVoodoo 2.7.x and related WIP versions

About the memory leak: just play the very first part of Reservoir, dying some times (4-5) after killing the soldiers and destroying the glasses.....(the glass shaders are the culprit?) of the gondola control room. I got this: https://i.postimg.cc/HjGH2YXx/Pariah-2020-09-11-00-31-19-981.jpg Damn, …

Re: dgVoodoo 2.7.x and related WIP versions

From DebugView: [i]00000001 0.00000000 [6572] Log: Log file open, 09/11/20 00:19:26 00000002 0.00012380 [6572] Init: Name subsystem initialized 00000003 0.00019740 [6572] Dev: Detected: Microsoft Windows NT 6.2 (Build: 9200) 00000004 0.00032990 [6572] Init: Version: 928 (119.37159) 00000005 0. …

Re: dgVoodoo 2.7.x and related WIP versions

Could you attach a debuglog from dgVoodoo spec-release for the 75Hz case plz? Can you explain? I got this from the game itself! 00: 1.888( 0.0001): Dev: nvldumd.dll/NVIDIA GeForce GTX 1050 Ti 00: 1.888( 0.0000): Dev: D3D Driver: MaxTextureBlendStages=8 00: 1.888( 0.0000): Dev: D3D Driver: …

Re: dgVoodoo 2.7.x and related WIP versions

Dege wrote on 2020-09-10, 21:35: Refresh rate == 0 means the current desktop refresh rate (which can be set manually on the GeneralExt tab) with dgVoodoo (maybe the highest one with Crosire, I don't know). WUT? 😁 Can't find it there! (and why in that tab resampling is grayed out?)

Re: dgVoodoo 2.7.x and related WIP versions

About the "incorrect" refresh rate setting (60 instead of declared 75 in my case)? The issue is UE2.x widespread, or so it seems...... Isn't it presented at native resolution (Stretched, * aspect ratio scaling mode) which doesn't support 75Hz and that's why it only run at 60? All the other games I …

Re: dgVoodoo 2.7.x and related WIP versions

Edit: It's weird because this game always worked fine for me without fast vidmem access. Do we have different versions maybe? Maybe another thing it's that I have set the nVidia device ID and the game uses "HasNVidiaTexM32Tex" ? The memory leak I got is in the "Reservoir" map. About the "incorrect" …

Re: dgVoodoo 2.7.x and related WIP versions

Direct3D 12 will try to retain video contents in vram, and the reading from rtss is basically faulty data for vram allocations because it measures Committed Total of all processes, not process dedicated. Big slowdowns I encounter - and VRAM usage is topping the VGA maximum - are not "faulty …

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