VOGONS

Common searches


Search results

Display options

Re: dgVodooo 2.8.x and related WIP versions

*CEnshine are just XBox-correct shaders package: https://github.com/Sledmine/censhine (just backup EffectCollection_ps_2_0.enc ): they have some problems with Intel d3d9 driver so you must use dgVoodoo2 or DXVK to avoid those issues *Chimera is an engine-level mod: https://github.com/SnowyMouse/ …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
Big satsun lurker here! :D That's positional sound via multichannel audio, spatialization is a bit different, it does more than mimicking 5.1/7.1 surround! Having 2 ears the best solution to spatialization is the HRTF, but not mimicking what a multichannel setup gave us back in the "home theater" …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
I never had luck with DSOAL, i tried it with Far Cry 2 (because X-fi + Creative Alchemy has some issues on my system with this game) and sound just doesn't feel right, its too "tiny" like there is no bass at all. OpenAL Soft doesn't use LFE because it's (and it was never) intended for *films* and …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
So how much does DirectSound3D do by its its own on XP without Creative's extra processing? If you have surround setup, which if I understand correctly, is how it was initially designed to work with (correct me if I'm wrong), does it do anything more than balance on which speakers it emits the …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
Yes, you trade spatial accuracy for quality because of positional processing. Just think about Creative way to "suggest" up/down (I don't remember the name of the option but you can find it in CMSS 3D setup, like "elevation" or something) If you want quality just use stereo with no HRTF or 5.1/.7.1 …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
Is it just me, or does Creative keep selling old stuff under different names? Does CMSS thingie on X-Fi cards on Windows XP also have percentage slider for surround effect, which indeed seem to be HRTF? Because the same thing is in Sound Blaster X-Fi MB3 software they used to sell and in their …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
I never had luck with DSOAL, i tried it with Far Cry 2 (because X-fi + Creative Alchemy has some issues on my system with this game) and sound just doesn't feel right, its too "tiny" like there is no bass at all. OpenAL Soft doesn't use LFE because it's (and it was never) intended for *films* and …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
If you want to use EAX just choose CMSS as HRTF preset (in fact that's what CMSS is, an head related transfer function :D ): with EqualizerAPO+HeSuVi you can, but you must do the virtualization with EqualizerAPO and not via OpenAL Soft (so do NOT output OpenAL stream as stereo but 7.1 - knowing …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
It's the HRTF and the resampling Use this (the lastest): https://github.com/ThreeDeeJay/dsoal/releases/tag/latest-c%2B%2B-rewrite My Config (using CIAIR, you can search for several HRTF around the web) for alsoft.ini [General] channels=stereo sample-type=int16 frequency=48000 resampler=bsinc24 …

Re: dgVoodoo Splinter Cell Games

I have a strange problem with SC1 + D3D11 wrapping (with forced flip discard / fake fullscreen)+ SpecialK, not happening with D3D12 wrapping! With no SpecialK running SC1 runs, with SpecialK trying to hook the process the game just crashes at start (" General protection fault! "). Absolutely no …

SC Chaos Theory rendering issue

New issue! :D It's present with NV drivers, dgVoodoo2 BUT not present with DXVK This "ghosting"-like artifacts in Splinter Cell Chaos Theory in presence of a light bloom (I think that's somehow related to the bloom and transparency not correctly handled) https://postimg.cc/yJJtKXfH You can see the …

Page 2 of 83