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Re: dgVoodoo 2 for DirectX 11

OK, here is the new WIP but it doesn't contain everything I wanted to do: http://dege.fw.hu/temp/dgVoodooWIP26.zip - The setup app is now per-monitor DPI-aware for sharp appearance - Some games were broken due to the new vertex-buffering algorythm, fixed - Some D3D bugs are fixed: * reflection …

Re: dgVoodoo 2 for DirectX 11

It seems there's some kind of problem between your resolution handling and Crosire's ReShade 3, often I get the frame curiously stretched using "Centered" mode (and on top of the chain ReShade 3 - dxgi.dll) With "Unspecified" there's no problem. The stretching is only on the monitor, the …

Re: dgVoodoo 2 for DirectX 11

I think SC1 relied on a buggy driver. Well, if so there's no way to cure it :p About the weapon (cubemap? lightmap?) skin in Chrome Specforce? Which is the correct behaviour? :D -> http://www.vogons.org/viewtopic.php?p=519167#p519167 Probably the native one. Could you attach the savegame for the …

Re: dgVoodoo 2 for DirectX 11

Thanks for the info! Typing the refresh rate in the combobox indeed did not change anything, but I'll look into capping it via the GFX driver. In all a minor problem though, just to satisfy my nostalgia :) How do you guys currently get around the window switching issue? At the moment it prevents me …

Re: dgVoodoo 2 for DirectX 11

Also, I noticed the 'shimmering' effect of light rays (like in the office in the intro) seems way too fast. After forcing vsync the fast flickering turns into more of the expected shimmer, but it's still way too fast. Is this just that the game expects to run at a certain (lower) frame rate, I …

Re: dgVoodoo 2 for DirectX 11

About the "remove more profile than selected ones" problem in the configurator, I experienced one again the issue: -added today the DXIW profile -removed NOLF2 profile just now -DXIW profile vanished too (from the list, not the file in the game folder) So maybe it's a problem with the last entry …

Re: dgVoodoo 2 for DirectX 11

WARP is based on the reference rasterizer codebase. Therefore, WARP uses the same software interface to both Direct3D 10 and later and DXGI. WARP is included in Windows 7 in the D3d10warp.dll, located in Windows systems folders. I think WARP is only available trough DX10/DX11 runtime (DXGI) and is …

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