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Re: dgVoodoo 2 for DirectX 11

I'm playing the original version of the game, and using the latest d3drm.dll changed one thing—mouse clicks are being registered as though every clickable object was slightly above where they appeared to be. The game still crashes to desktop when attempting to leave the Information Center.

Re: dgVoodoo 2 for DirectX 11

I've been trying to use this for LEGO Island, and the game keeps crashing whenever I attempt to exit the Information Center. I've got a GTX 970, and I want to use Direct3D HAL in LEGO Island since transparency effects look like garbage in any of the game's software rendering modes.

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