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Re: Dark forces 2 will not install

But it would not install the game right. What does it mean "not right"? Does it install but doesn't work, asking for CD? Open Registry Editor (regedit.exe), go to HKEY_LOCAL_MACHINE\SOFTWARE\lucasarts entertainment company\jediknight\1.0 and set the following values pointing to your CD-ROM drive …

Re: How does an x86 CPU swtich from 16 to 32bit mode?

in Milliways
So does that mean that I have to manually write 256 pieces of code (one for each interrupt, as any one could be called at any time, without warning, by the underlying system), Technically yes, but most of them could be simple stubs, and one piece of code can be shared by multiple interrupts. and …

Re: Why is 32bit Protected Mode not working in DOS Box?

in Milliways
;Switch into 32bit protected mode by doing a far jump jmp 0x0008:FinalizeProtMode Shouldn't it be jmp dword 8:FinalizeProtMode ? If I remember correctly, you need to fill all 32 bits of EIP, so the jump instruction should have 0x65 prefix to force 32-bit addressing. Otherwise you're writing only to …

Re: How does an x86 CPU swtich from 16 to 32bit mode?

in Milliways
But how to you set the mode? Protected vs Real Mode is set by a specific bit in CR0 control register, then by a far jump to the new code. 16-bit protected mode vs 32-bit protected mode is set by a specific bit in segment descriptor. You switch the "bitness" by doing far jump (that is, with selector …

Re: dgVoodoo 2 for DirectX 11

The only solution would be trying to add a fix in dgVoodoo, if possible (I didn't check that game yet, so I don't know). I think it might work if dgVoodoo allowed to specify different scaling modes for different resolutions. Jedi Knight uses hardcoded 640x480 in menus (where the mouse problem …

Re: dgVoodoo 2 for DirectX 11

Why is the screen in Jedi Knight always stretched to the whole screen (16:10) instead of 4:3? Without dg the screen is correctly pillarboxed which is what I want. In other words, why doesn't dg respect the setting in display drivers? I'd like to play in 1280x960 without any resolution magic or …

Re: A method to detect d3d7 and earlier?

in Milliways
D3D1: DirectDrawCreate() -> IDirectDraw IDirectDraw.QueryInterface() -> IDirect3D D3D2: DirectDrawCreate() -> IDirectDraw IDirectDraw.QueryInterface() -> IDirect3D2 D3D3: DirectDrawCreate() -> IDirectDraw IDirectDraw.QueryInterface() -> IDirectDraw4 IDirectDraw4.QueryInterface() -> IDirect3D3 D3D7: …

Re: Big Red Racing Windows version doesn't launch

in Windows
You can check the header to see if it's 16bit 32 and 64-bit EXE and DLL files have almost invariably this text near the beginning: This program cannot be run in DOS mode. and the letters PE shortly thereafter. 16-bit ones typically had: This program requires Microsoft Windows. and letters NE .

Re: dos quake going out of speed control

in DOS
I've measured the time (as displayed when pressing Tab), and there's only slight time dilation (about 2 seconds per minute) on Core i3-3110M with DOSBox (max speed). This is hardly noticeable during play. Are you experiencing faster speeds? I *may* be able to fix this and compile a new exe (based on …

Re: dos quake going out of speed control

in DOS
leileilol wrote: It's more of a DJGPP bug and is fixable (in the Quake source code) by using uclock() in sys_dos.c Can you provide some details? I cannot reproduce this problem under DOSBox. My DOS and Windows builds of Quake run at the same speed and the clock under Tab key matches wall clock.

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