Re: dgVoodoo 2 for DirectX 11
Posted on 2015-06-01, 23:20
I did a quick try with that driver and indeed it crashed. It's because it overwrites its own internals if more than 11 texture formats are enumerated to it. I did a very quick patching to allow only the first 11 texture formats. Now it works but I still get no fog with it, neither with dgVoodoo nor …