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Re: dgVoodoo 2 for DirectX 11

I did a quick try with that driver and indeed it crashed. It's because it overwrites its own internals if more than 11 texture formats are enumerated to it. I did a very quick patching to allow only the first 11 texture formats. Now it works but I still get no fog with it, neither with dgVoodoo nor …

Re: dgVoodoo 2 for DirectX 11

Dege wrote: Tons of debugging game assembly, right? Yep 😀 Dege wrote: Hmm, ok, I'm going to try this, I'm curious. I've tried to use this dx6 thrash driver (as voodoo2) on Windows XP x32, and there is fog effect! Wow, it works! It will be very nice to fix this dx6 driver for modern operating …

Re: dgVoodoo 2 for DirectX 11

dege, Can you post beta version with extended resolutions API for testing purposes? Thank you in advance :) But with one monitor this can indeed be a problem, it all is not so bad idea. I will consider this, after all a there is room for a 'borderless, centered' option on the General tab. I've meant …

Re: dgVoodoo 2 for DirectX 11

But borderless window is not even windowed mode... :) When game sets same resolution as used in system, game's window can't fit on screen with borders. Forced centering (when ingame resolution is changed) of the window + hiding borders when they doesn't fit screen might be useful :) This mode …

Re: dgVoodoo 2 for DirectX 11

Ok, I have read your conversation with Zeus about the new way extended resolutions are to be handled. One little thing however isn't clear for me, maybe it's not important: Should the extended method enumerate the legacy Glide resolutions (like 400x256) too, or just the ones the adapter supports ( …

Re: dgVoodoo 2 for DirectX 11

Another suggestion. Maybe you will like it. It will be nice if dgVoodoo could read dgVoodoo.conf from a directory from which glide3x.dll was loaded. I would like to move all thrash video drivers (in NFS3) to “drivers” directory. It will be possible to create directory drivers/dgvoodoo, copy here …

Re: dgVoodoo 2 for DirectX 11

Hi there! I'm an author of NFS3 Widescreen patch. This patch supports extended Glide API which has ability to use modern resolutions. Discussion about this API extension: http://www.zeus-software.com/forum/viewtopic.php?p=4397#p4397 Can this API extension be supported by dgVoodoo? It would be very …

Re: dgVoodoo 2 for DirectX 11

Hi there! I'm an author of NFS3 Widescreen patch. This patch supports extended Glide API which has ability to use modern resolutions. Discussion about this API extension: http://www.zeus-software.com/forum/viewtopic.php?p=4397#p4397 Can this API extension be supported by dgVoodoo? It would be very …

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