Re: dgVoodoo 2 for DirectX 11
Posted on 2015-06-17, 12:19
Here's an automated patcher for that , but IIRC it doesn't have any effect on non-native rendering (Win8 ddraw, WineD3D, ts_ddraw, not sure about dgVoodoo2). Essential for running the game natively though. dgVoodoo2 is the odd one out in this case - the unmodified and modified temporary texture …