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Re: Quake2 + Acebot for DOSBox (128mb)

Here is a post about single player Q2 levels: https://www.quaddicted.com/forum/viewtopic.php?pid=1302#p1302. Many of them don't require a custom game dll file (typically win32), which is fortunate since I've yet to find one with accompanying source code. Some of these sites have a lot of files, but …

Re: Quake2 + Acebot for DOSBox (128mb)

Attached a test patch to allow for a minimal q2dos build (USE_GAMESPY=USE_CURL=USE_OGG=0). Most of the lines in the file show code regions for potential placement of definition lines to make sure that gamespy/curl/ogg features do not interrupt the build process. Also, included some line changes …

Re: Quake2 + Acebot for DOSBox (128mb)

That's very good of you. I am putting "abort()" commands in the init as you suggested, but probably avoiding the single player is the simplest, given your know-how. I would have to figure out the structure of loading more than I know at present. :) Edit: verified that the error occurs before "void …

Re: Quake2 + Acebot for DOSBox (128mb)

The modex should be faster, aspect friendly, and as compatible with other video cards as 0x13? Also, it won't be any faster because it does have an extra 12800 pixels to draw. You can see this by setting 320x200 and 320x240 LFB if the card supports it. And with the planar modes Abrash came up with …

Re: Quake2 + Acebot for DOSBox (128mb)

That's right, "The Guide -> DOS" was originally intended for all sorts of discussion of NTVDM compatibility hacks and game patches and whatnot, back in 2002. It was "PC Emulation" that was intended for actual emulator discussion. But after several years of having absorbed the DOSBox support forums, …

Re: Quake2 + Acebot for DOSBox (128mb)

That's very good news. With all your work on q2dos, I think I'd run it on Windows, too, over any other port. Even if just for stability, given all the debugging work. That's interesting on the video versus cpu bottleneck in performance. The banked modes was also useful in the path to modex, I think …

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