Re: HardMPU, anyone?
Posted on 2019-03-05, 19:27
Actually come to think of it, you're right. Loading SoftMPU with HardMPU would match my point #1. I guess I was hoping for a version of the utility that could still leverage the HardMPU hardware in intelligent mode. The use case being games that don't work quite right and finding out if speed is …