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Re: Hq2x / Hardware OpenGL-HQ scaling

Is the speed problem better in earlier builds? If so, can you tell me which build introduced it? Guess I'll have to get inside and see what opengl calls can be moved to the init section. Unfortunately, OpenGL-HQ needs more initialization calls, but that shouldn't affect opengl/openglnb. And yes, I …

Re: OS/2

Hmm... I may be wrong, but OS/2 might have an int13 disk driver, even though it has no DOS underneath. I vaguely recall that from the days I used it. Will try it one day 😉

Re: Hq2x / Hardware OpenGL-HQ scaling

Indeed, not terribly useful but still nice to hear it works 😉 The refresh delay seems to be an ATI peculiarity, I see it too. There's a lot of memory freed and reallocated on a resolution/fullscreen change. I guess that takes some time when the GPU is involved.

Re: any hints for speeding it up?

Typical PDAs run an ARM CPU at around 400MHz. If it had an x86 CPU (it doesn't), that would be enough to play most non-actionshooter games using dynamic core. Since dynamic core is not available for ARM CPUs, the observed 3000 cycles in normal (simple should indeed be a little bit faster) are to be …

Re: Audblast for Quest for glory

Yeah...I did. And I couldn't find any specific information on where to find it. And as enjoyable as it is to act childishly superior to someone, perhaps you could save us a bunch of time and answer my question? Thanks Before accusing anyone of being childish, you should perhaps think about who the …

Re: Hq2x / Hardware OpenGL-HQ scaling

You know, seeing things like humans do is an astonishing difficult task. For any given 2d picture of a 3d object, there can be multiple 3d representations. Humans usually choose the right one (not always: check out my favourite artist Escher), but computers can't - they lack real life experience. On …

Re: Hq2x / Hardware OpenGL-HQ scaling

Sorry, there's no way to do that. DOS games are not 3D. Never ever. They render to a 2D screen. Some have internal 3D calculations (surprisingly, DOOM does _not_ do that), but that's something that is part of the game being run. DosBox only sees 320x200 pixels. You're right, if it's flat shading, we …

Re: Hq2x / Hardware OpenGL-HQ scaling

Strange, I just disabled the problematic NV extension. Do you have a screenshot? Probably just a bad build, though. Sometimes the tables are not generated correctly while cross-compiling. You shouldn't use my binaries anyway - I know how to program, so I could make dosbox send me all of your mp3's …

Re: Hq2x / Hardware OpenGL-HQ scaling

You could at least try frameskip 1 in order to compare software scaling to openglhq. That would show if it's something specific to your machine or if it's the same behaviour I see here. Also, do you have some other CPU-heavy game? I don't have any game of the TES series, so I can't compare/test …

Re: Hq2x / Hardware OpenGL-HQ scaling

Openglhq is slower that plain opengl, even though most of the work is done in hardware. I found it to be comparable to software-hq2x, but with arbitrary scaling factors. x4 scaling (4 times as much pixels as x2) at the cost of x2. Another reason could be that on windows, ATI gives me 16-bit-per- …

Re: Hq2x / Hardware OpenGL-HQ scaling

HunterZ, I know of no way how to detect/disable triple buffering. Feel free to help me there, any docs are appreciated (including hints on why that happens), but googling didn't help, ATI's website is less than unhelpful, so I'm lost there. If anyone has ideas, you'd do me a great favour. Moreover, …

Re: Illegal command: win

HunterZ, it was common in Win 3.0/3.1 days. Programs that needed windows would simply start it by calling "win " (from the MZ stub executable, just like win9x programs print some kind of "you need windows" message). And that actually worked. Win 3.0/3.1 could run a single executable directly that …

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