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Re: DllMain Thread

There is another advantage of getting familiar with Compatibility Administrator, you can put fixes for many applications in one database. Windows comes with a huge database with fixes for tons of different applications. It's common for people to distribute databases with a fix for a single …

Re: Tech demos - general discussion

I believe this issue must be solved by dgVoodoo. There are 2 ways to initialize DirectDraw, by linking your program to ddraw.dll and calling DirectDrawCreate and going from there or bypassing ddraw.dll entirely and accquiring DirectDraw interface pointer using COM. The following code demonstrates …

Re: Tech demos - general discussion

My system only loads system ddraw.dll when I try to run Final Reality, doesn't occur with other games. This happens on both Windows 8.1 and Windows 10, Windows 7 loads dgVoodoo's DDraw.dll. By the time code reaches LoadLibrary("ddraw.dll"), system ddraw.dll is already loaded. Looks like it's caused …

Re: DllMain Thread

I personally use compatibility database with the following fixes: DXPrimaryEmulation -DisableMaxWindowedMode FileVersionInfo EmulateHeap The first one is needed on Windows 8+ to get real fullscreen mode under native Direct3D, that is, without dgVoodoo, but there's no harm if it's enabled on Windows …

Re: WIP versions

Something to play with, DirectX 6.1 SDK samples. Not necessary to run the installer, extracting samples folder and setting the following string in registry to the path of samples\multimedia is enough: HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\DirectX\DX6SDK Samples Path With D3DRM Fly-FS …

Re: UFO: Aftermath

Nice, I checked it really quick to see what the deal was, haven't tried playing it, if it would be DllMain problem, it could be easily solved with a little hacking. So it must be runs-too fast problem, one thing where old games love to mess up. Do you have ATI/AMD graphics card? If my knowledge is …

Re: Texel alignment

OK, it turned out the D3DVERTEX.tv adjustment is redundant, hence the scroll bar blurring. Also, that vertical line through the map also appears with ATI's APC + plus original formula, so I'd just have to detect somehow that the map is opened and bail out in such case. Guess that's what I'll try to …

Re: Texel alignment

There is another glitch, the vertical line going through part of the in-game map (Tab key). There has to be a better formula to get correct results. I use the following adjustments: D3DVERTEX.x -= 0.5; D3DVERTEX.y -= 0.5; D3DVERTEX.tu -= 0.5 / some number; D3DVERTEX.tv += 0.5 / some number; Not …

Re: dgVoodoo 2 for DirectX 11

If I don't have NVIDIA card in the computer, I use DxTory (Advanced tab->Limit Video FPS). It also has support for DirectX 7 hooking and below. Doesn't matter when the game is run via dgVoodoo, but still, it's difficult to find software with that perk.

Re: Texel alignment

I have the patched game on Google Drive . You mustn't forget to enable Fix Texture Coordinates in Riot Engine Options window. It can always be opened by holding Shift when starting the game. Same option is disguised as Text Adjustment in game's Options->Graphics menu. Drakan AiO Patch ZIP has the …

Re: Texel alignment

I've managed to patch Drakan to look good with forced MSAA, it has perfectly clear text now on any graphics card through any API. Although the results are not 100% the same as on ATI with Alternate Pixel Centers + original texel shift code. Small upper portion of the scroll bar in Options menus gets …

Re: dgVoodoo 2 for DirectX 11

Sane gamer always runs dxwebsetup.exe after Windows install. Then there's no problems with missing DX components and certainly no need to put random DLLs in game's folder, regardless of Windows version used. The only small thing that's still missing from Vista onwards is the Direct3D Retained Mode …

Re: WIP versions

Isn't HBAO just an algorithm that can be implemented on any D3D11 capable card? Just NVIDIA has the option to force it through control panel. And supposedly one of their guys thought of it, hence the hype and NVIDIA bias when it comes to that feature.

Re: Texel alignment

I've read about NFS III Modern Patch, it fixes these issues in its DX renderers. I think patching each individual game would be ideal solution, this way, you'd get correct results in every scenario, with a wrapper or not. Given that I have no clue about how these things work internally, I wonder how …

Re: Texel alignment

Sounds good! I hope it works out in the end. One more interesting thing, Drakan: Order of the Flame has the option called Text Adjustment, defaults to Normal on today's cards, but on those old Voodoos it defaults to Shifted to make the text right. Anyway, I figured another use for the option, to be …

Re: dgVoodoo 2 for DirectX 11

Baku a colour hack would be fine I think, it's ancient! I found this site, but I can't get Baku to appear in the most recent apps list in the Registry: https://www.neowin.net/forum/topic/927140-win7-fixing-old-256-color-games-with-distorted-palettes/#comment-593322376 It doesn't have to show up in …

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