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Re: dgVoodoo 2 for DirectX 11

You reached a wrapping without vsync? I never got it working. Every game which goes through dgvoodoo is for some reason vsynched on my end. Really? Yeah, judging from in-game FPS display, it works correctly, but mouse certainly feels like if you have Vsync, but not quite the same as it does without …

Re: dgVoodoo 2 for DirectX 11

Oh and just a comment about games using Direct3D 8. While, from my limited experience, there aren't any significant problems with them, except this , I know for certain there is a problem with games that render shadows, decals, etc. by setting Z-bias value before rendering certain coplanar polygons …

Re: dgVoodoo 2 for DirectX 11

Just a quick question. I tried dgVoodoo 2 on Drakan. an old DirectX 6.1 game. It resulted in about 2x faster rendering performance. It also negates the need for having to disable so called maximized windowed mode to make it fullscreen properly and tabbing out of the game while in fullscreen mode is …

Re: Fullscreen mode in Direct3D8 games on Windows 10

in Windows
Mafia, Max Payne, Max Payne 2, Silent Hill 2, ... Drakan: Order of the Flame is an example of DirectX 6.1 game that has this issue without patches. With DirectX versions below 8, it could be turned off with Compatibility Administrator, with 8, there is no such option.

Re: Fullscreen mode in Direct3D8 games on Windows 10

in Windows
Sure, I don't mind. I just posted this because nobody is aware of what the actual problem is behind the current behavior. The fix could also be implemented as the part of the unofficial patch for any game without the need for the entire copy of Microsoft's DLL since the only difference between this …

Fullscreen mode in Direct3D8 games on Windows 10

in Windows
So there is this strange bug (might be a feature to allow some Xbox stuff to work, eg. Game bar) with Direct3D8 games on Windows 10 not fullscreening properly. The problem is hardcoded setting in d3d8.dll that forces so called maximized windowed mode. In previous Windows versions, this mode was …

Re: The Suffering - no EAX effects

in Windows
Looks like the key to utilize ALchemy's full potential with onboard sound card is installing Host OpenAL implementation of OpenAL. Until now, I only had OpenAL Soft, which is pretty decent solution for newer native OpenAL games, but is not much of use to ALchemy. Recently, MST suggested it in this …

The Suffering - no EAX effects

in Windows
I've recently setup The Suffering on my PC, patched it, also found hacked executable that gives some basic widescreen support (enables selection of any resolution, fixes field of view for wide resolutions). This is one of those games that utilize DirectSound3D and EAX effects, so I also put Creative …

Re: dgVoodoo 2 for DirectX 11

I've tried the latest version (2.45) with Drakan: Order of the Flame along with my own AiO Patch for the game and it works fantastically for the most part. It resolves all compatibility issues the game has with Desktop Window Manager in newer Windows versions (8, 8.1, 10) and also doubles the …

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