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Re: Guess the game!!

in Milliways
*Really really* looks to me like one of the plethora of all-raytraced Myst clones that appeard on the Mac (and everything else) around 1994~6. That being said, let's get the obvious out of the way ... : Myst?

Re: Guess the game!!

in Milliways
Vanguard Valkyrie? Yes! Winnar. Glad you got it - was worried it was a bit too obscure. For everyone else - this is a kickstarter demo of an AWESOME-looking VR game that sadly didn't get funded. :( The creator is still working on it though. I tossed in a few bucks for a pre-order on its website …

Re: What do you drive?

in Milliways
Something (slightly) older than the first IBM PC. Don't ask, I just love vintage things, from PC hardware to audio gears to automobiles. https://scontent.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/31964_1495541434993_5040069_n.jpg?oh=659d515b3dc095769601a382131d7e17&oe=56FB16A9 https://scontent.xx.fbcdn. …

Re: Guess the game!!

in Milliways
Hmm, time for another hint it seems. Hint 2: Lawnmower Man has themes about a certain technology. This game uses that technology.

Re: The earliest "true 3D" FPS?

in Milliways
The Freescape control schemes were always terrible though, and they're more 'shoot lines at geometrical shape in crosshair' than a run 'n gun game. The engine's more practical for exploration and virtual tours. It's as much of a Run 'n Gun as much as Another World is the first Half-Life. Yeah, this …

The earliest "true 3D" FPS?

in Milliways
So what was it? Quake (1996)? PowerSlave for Saturn/PSX (1996)? Descent (1994) or System Shock (1994)? Eternam (1992)? Nah. The recent discussion on FPSes got me thinking of a couple of my favorite games which are, honestly, kind of overlooked for some reason. Maybe I'm wrong but I think really not …

Re: Guess the game!!

in Milliways
Woo, I got one! Yeah should have listed either name. I found an interesting video about PS/Exhumed, apparently while the DOS version (which I've played) was a then-standard 2.5D shooter running on Build, the Saturn & Playstation 'versions' were completely different and done on a custom fully 6DOF 3D …

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