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Release of Serious Engine 1 source code

The source code is here for the Serious Engine 1: https://github.com/Croteam-official/Serious-Engine. It is the engine which runs Serious Sam:The First Encounter and The Second Encounter: http://www.mobygames.com/game/serious-sam-the-first-encounter http://www.mobygames.com/game/serious-sam-the- …

Re: Patch for OpenGL fullscreen bug

--- sdlmain-ORIG.cpp 2016-02-20 18:14:58 -0500 +++ sdlmain.cpp 2016-02-20 18:13:05 -0500 @@ -1499,6 +1499,7 @@ static void GUI_StartUp(Section * sec) { sdl.opengl.pixel_buffer_object=(strstr(gl_ext,"GL_ARB_pixel_buffer_object") >0 ) && glGenBuffersARB && glBindBufferARB && glDeleteBuffersARB && …

Re: S3 512H 16BPP mode is doublewidth

That's a very good solution on the vesa mode. The only drawback is the doubling of the aspect_ratio value in vga_draw.cpp, although it doesn't appear to cause any issues from looking at the code in that file. Another possible advantage is for the 3dfx/Voodoo emulation patch where the video mode …

Re: S3 512H 16BPP mode is doublewidth

Thank you for the advice. This issue is specific to a driver which creates the above video mode and displays doublewidth. DOSBox-X supports this 512x384/16 video mode where machine=svga_s3, so I looked for a difference between its video emulation and that in DOSBox. One possibility is that different …

S3 512H 16BPP mode is doublewidth

Where the S3 emulation is active at 16-bit color, DOSBox displays 512x384 mode at double width. To correct this, made this workaround: --- vga_draw.cpp 2016-02-14 18:19:20 -0500 +++ vga_draw-512H.cpp 2016-02-14 18:10:54 -0500 @@ -1386,7 +1386,7 @@ void VGA_SetupDrawing(Bitu /*val*/) { // 15/16 bpp …

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