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Re: An enhanced Winquake client

The Omicron bot (v1.20) is compatible with Quakespasm, but it may require selecting a new multiplayer game so that "maxplayers" is greater than 1, and it seems optional to change sv_protocol to 15 which corresponds to the original quake network protocol. One issue is that this version of Omicron bot …

Building Munt with optimizations

-O2 Optimizations The release build of the Munt library has a compiler flag for -O3 optimization, however, the -O2 produces a ~15% smaller static library (assume similar for shared library). Also, the C flag to link with these libraries doesn't seem necessary, and removing them had no effect on the …

Re: An enhanced Winquake client

Updated above QS-Test (ericw's experimental branch; r_1262_partial & QS_changes patches) with a patch for "contrast" levels to complement the "gamma" level. This code is derived from the RMQ engine. Attached is a test build along with the "contrast" patch (gl_texturemode defaults to '3'). User …

Cue/Bin Image to Music Files

Attached is bchunk.exe for Windows (mingw32 libraries may be required). It processes a cue/bin image to wav files (assuming redbook audio): bchunk.exe -w Where the basename is the user specified audio file name which is appended with a track number. A patch file is included in the archive, but it …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
Is the above directsound wrapper compatible with specific Windows OS and directX versions? Which functions are intercepted? Which are passed through to the system? Is there a list of specific games which are fully working with the wrapper under a set of conditions, such as the Windows environment? …

Re: An enhanced Winquake client

Updated above QS-Test for recent release of of Cataractnacon (OMS3) map by "Orl". This updated QS-Test includes ericw's experimental branch of QS with tested enhancements for running OMS3 map; above QS_changes.diff applied to reposition weapon like Winquake; and a compact binary with mp3/ogg file- …

Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

@NRS The above insights are an interesting finding. It seems that Roland was appealing to a non-SC-55 market. In either case, thank you for providing details on a way to benchmark GM sound. Particularly for GM in DOS games, an interesting question is whether the software synthesizers are reasonably …

Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

The question is how close is the sound output between the SC-8820 (with SC-55 map) and the SC-55 among a few DOS games. Are the above recordings a rare example where the sound output is somewhat different or is this common? It seems unknown whether they sound near identical 99% or merely 50% of the …

Re: An enhanced Winquake client

Attached two "waypoint" files for the excellent quake1 omicron bot, one for the e3m6 official ID map and the other for e4m3. Both maps are suitable for DM even if they are large in area, but e3m6 has armor and other items which are not reachable by the bots and cause them to pause in their …

Action Quake 2 v1.52 missing sounds

Attached two replacement wav files** for Action Quake 2 v1.52. In the case where there are in-game errors related to these files, then copy the replacement files to AQ2 PAK1.PAK (under /sounds/weapons/). A tool that does PAK file handling is "pakscape". The shellhit1.wav file may not be necessary if …

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