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Re: Last modern PCI vga speed results

You don't send triangles/polygons over PCI port. You only send points coordinates in space (or so called "input assembly" for DirectX or "vertex array data" for OpenGL), and other data needed for what you are doing with it (example : textures, programs for shaders, etc.). ALL manipulation on initial …

Re: Last modern PCI vga speed results

So few thing to note : 1) GT 210 is unified shader, so it can throw 15 vertex shaders at the problem if circumstances align, and all those work at shader clock. So yes it can be fast. 2) PCI is still really limiting for GT 210. 3DMark 01 SE.PNG Here's GT 520 result for comparison : 3DMark 01 SE.PNG …

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