Re: DOS games that treat 320x200 as 16:10
Posted on 2017-09-04, 16:12
320x240 wasnt used much because it was an unchained mode. it wasnt the chunky pixel 320x200 easy to use mode. if takes a bit to get your head around unchained modes if you had never developed that type of stuff before (eg: amiga game modes were all unchained).