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Re: DOSBox Feature Request Thread

FulValBot wrote: Integer Scaling (or Pixel Perfect i think) is very needed (also when i use scaler=scan2x or other, so also with scanlines enabled) If you're looking for pixel perfect scaling, you shuld give DOSBox ECE (see my signature) a try! 😉

Re: DOSBox ECE (for Windows)

Could you please remove Pint->Set_values(mt32gainValues) calls from mt32options.h and related const char *mt32gainValues[] = {"0", "25", "50", "100", "125", "150", "175", "200",0}; line from source code as Qbix suggested, because this limits the range of values which could be set to a really …

Re: DOSBox ECE (for Windows)

Qbix wrote: Okay, so the whole video memory increase, is not really needed. As the build engine can be worked around and the black cursor is caused by the increase itself. Exactly, that's why I set the memory back to the 4MB that the S3 Trio64 officially supported, to fix the issue with WIN3.1.

Re: DOSBox ECE (for Windows)

I've noticed you've added changes only to windows build, also why do you keep Linux and Windows sources separately? Because the code actually is different, e. g. the patch for Voodoo emulation differs between Windows and Linux, so the resulting source code differs as well. Also are you planning to …

Re: How to increase video memory?

I just played a bit of Blood and Redneck Rampage with vesa_nolfb and indeed, it ran just fine and I didn't encounter any flickering. So if more memory actually serves no other purpose, I think I'll stick with a maximum of 4 MB as a compromise, which also prevents the graphics error with the mouse …

Re: How to increase video memory?

Well, you could simply borrow the relevant code from the Daum build, as it has a conf-configurable vmemsize. DOSBox-X has it, too. But I can't figure out what I'm missing, due to a lack of knowledge. Still, I don't know what the fuss is for if it's all about the Build Engine; just use machine=vesa_ …

Re: How to increase video memory?

Thanks, it compiles now, but no matter what I set for vmemsize in the conf file, VBETEST always reports back only 512kbyte of video memory, which seems to be a fallback minimum defined in vga_s3.cpp: // Set CRTC 36 to specify amount of VRAM and PCI if (vga.vmemsize < 1024*1024) { vga.vmemsize = 512* …

Re: How to increase video memory?

I'm currently trying to get the video memory configurable via the conf file, but lacking C++ skills, this is all I could come up with until now: diff -ruN dosbox/src/dosbox.cpp dosbox_vmem/src/dosbox.cpp --- dosbox/src/dosbox.cpp 2018-11-30 10:03:33 +0000 +++ dosbox_vmem/src/dosbox.cpp 2018-11-30 10 …

Re: DOSBox ECE (for Windows)

Forgot to mention, it would be nice to add output gain and reverb output gain settings as I had to manually set them in midi_mt32.cpp using setOutputGain and setReverbOutputGain methods on Synth object and recompile dosbox ece. Could you provide a diff of the changes you made? And maybe propose …

Re: DOSBox ECE (for Windows)

I've just compiled DOSBox ECE r4176 on my Raspberry Pi 3 B+ running Raspbian and it runs flawlessly. Compiled out of the box without any changes. I had previously installed munt 2.3.0 before so had mt32emu library with headers. Thank you so much for the linux build. You're welcome! Great to know it …

Re: DOSBox ECE (for Windows)

@Yesterplay80 Do you still add patches manually or you use some script to apply them all and compile with one click? I'd imagine it takes a lot of your time patching them one by one each new SVN. When applying new or changed patches I apply them manually one by one, to see if and where they …

Re: DOSBox ECE (for Windows)

AlexRK wrote: It would be great. After that, it remains only to ask Yesterplay80 to include the patch into the ECE. 😀 I went a little ahead and made the small change already, so if you download the current ECE for Windows (Linux will follow soon), it should already work.

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