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Re: DOSBox ECE (Windows, Linux)

Since dosbox daum is dead, I would like to know if Dosbox ECE own glide patch or not? Actually, it has kekko's 3Dfx patch integrated, which wraps all Glide calls to OpenGL ones, so you don't even need an external wrapper: http://www.vogons.org/viewtopic.php?f=41&t=41853 UPDATE: Linux binaries ( …

Re: Munt Reloaded - Development

sergm wrote: Stripping out "-ansi" will allow the currently broken MinGW to compile the library successfully. Thank you very much, this worked perfectly and I was able to compile DOSBox with MT32EMU 2.1.0 succesfully in MinGW! That's great because SDL_sound seems to have problems when compiled with …

Re: Munt Reloaded - Development

OK, I managed to build a static library using MSYS2/MINGW64-i686. Bun now I run into errors when I compile DOSBox using MT32EMU and the patch provided: If I disable libmt32emu_SHARED and libmt32emu_C_INTERFACE in CMake, compilation of DOSBox fails with "Incompatible setting MT32EMU_API_TYPE=3". …

Re: DOSBox ECE (Windows, Linux)

OK, to (hopefully) make things clear: If you start DOSBox it will search for these files in this order: dosbox.conf in the same folder the dosbox.exe is, if there is no dosbox.conf it will try to open dosbox-0.74.conf (if you use the last official version) in %LOCALAPPDATA% or dosbox-SVN.conf (if …

Re: Munt Reloaded - Development

I tried to compile a static library of the new mt32emu but run into this error no matter what I do: [ 14%] Building CXX object CMakeFiles/mt32emu.dir/src/FileStream.cpp.obj In file included from c:\dosbox\lib\gcc\mingw32\5.3.0\include\c++\bits\locale_facets.h:39:0, from c:\dosbox\lib\gcc\mingw32 …

Re: DOSBox ECE (Windows, Linux)

The revision number in the titlebar makes sense. ... I agree that adding ECE to the name makes sense to keep it separate from a plain vanilla SVN build's conf. That's a really good idea, thank you both Dominus and collector! I changed my build accordingly, it now shows the revision number in the …

Re: DOSBox ECE (Windows, Linux)

I made a small change to ECE: It now not only shows "DOSBox SVN" but the current revision of the code, so as of now "DOSBox SVN r4007". While this might seem a purely cosmetic change at first, it also introduces a new feature and a new necessity as well: The default configuration file now is named …

Re: DOSBox ECE (Windows, Linux)

OK, where do I start... First: The diff you found has nothing to do with what you're trying to achieve, but enables DIrect Draw output in SDL (enabling output=ddraw in the [sdl] section in the dosbox.conf). Second: You can't just rename a .7z to .tgz, you don't even have to do that. Just extract the …

Re: Dosbox SVN r4007 + savestates Build

Maybe if you permit, once the savestate patch is stable enough(possible???), it can be merged with DOSBox ECE to benefit the community if there is any demand for it. You can, of course, download the source code of DOSBox ECE and try to apply the patch there as well. You'd have to expand it for …

Re: Dosbox SVN r4007 + savestates Build

culprit being 'tabbed spaces/new line between certain 'define' parameters and its values'. The infamous pnglibconf.h error. :) I don't know why they didn't fix that already, this bug was already in the last 3 version, iirc. I made myself a patch especially for this bug, so I can fix it quickly …

Re: Using XPadder in DOSBox?

Xpadder is a Windows application, so it can't be run from DOSBox. You either have to run it besides DOSBox, or you use the DOSBox keymapper, you can open it wih Ctrl+F1 from wiothin DOSBox, you can directly assign keys to the buttons on your gamepad there.

Re: Is DOSBox Daum dead?

The save-state patch would probably be handy; I don't think anyone has posted a new binary that includes that yet. As far as i know, the problem with a savestate patch is, that you would have to adapt it to the build you're doing. It's not just a single universal patch you can apply to SVN and be …

Re: Is DOSBox Daum dead?

Of course I can use the Daum source and the SVN build it's based on to do a diff, I thought about doing that too, but I don't know if I'd be able to apply that as a patch on the new Dosbox SVN source. Has anyone tried that before? Or knows if that would work or not? It wouldn't. There have been so …

Re: DOSBox ECE (Windows, Linux)

Sorry, filipetolhuizen, I still can't reproduce your problem. I tried it on several PCs, with the 2MB and 4MB DOSBox, and everytime 1280x2014 ran better than 1152x864, and 1024x768. With 2MB there's almost no flickering, with 4MB there's absolutely no flickering at all. Exactly what the use …

Re: DOSBox ECE (Windows, Linux)

Sorry, filipetolhuizen, I still can't reproduce your problem. I tried it on several PCs, with the 2MB and 4MB DOSBox, and everytime 1280x2014 ran better than 1152x864, and 1024x768. With 2MB there's almost no flickering, with 4MB there's absolutely no flickering at all. Exactly what the use …

Re: DOSBox ECE (Windows, Linux)

After lots of trial and errors & googling, static build of DOSBox SVN r4006(~19 MB) was successful on Lubuntu 14.04 LTS(32 bit) guest under Virtualbox. Tested only Lure of the Temptress. Have to test it under a real Linux system with bare minimum installed packages. Thanks for your work gandhig. On …

Re: DOSBox ECE (Windows, Linux)

So it does require a patch. Thought that would be easier. That would be nice, but basically any new feature requires changes to the existing source code. UPDATE: I compiled an exe that has 4 MB of video memory instead of the 2 MB it normally has. However, there never was a S3 Trio 64 video card …

Re: DOSBox ECE (Windows, Linux)

I can't remember noticing a performance loss, but I didn't play it it much. Anyway, the patches I found that add the possibility to configure the video memory are based on some 4 year old source of DOSBox and don't apply to recent SVNs. So unless someone comes up with a new patch, there's nothing I …

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