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Re: DOSBox SVN Builds

Thanks Yesterplay80! Since some patches interfere with others because they change the same files and sometimes even the same lines, I came up with a single patch file, if anyone's interested, this is it: What did you do to avoid conflict, in case I encounter the same problem? Exactly, Dominus! :) …

Re: DOSBox SVN Builds

Thanks, Dominus, I don't plan to disappear in the foreseable future, but who knows what will happen. Though I don't know nothing about programming, at least this way I can contribute a little bit to the community and the project. James-F, you edited your post too late, here you go: DOSBox SVN r3995, …

Re: DOSBox SVN Builds

Although it is almost redundant, I also compiled a build including the pixel perfect patch and the NukedOPL patch, I added the 3Dfx patch though. It's the file called "DOSBox SVN r3995 PLUS.7z" from the download site linked in my signature.

Re: DOSbox keyboard layout problem.

Yesterplays built has those options but (I guess) also thd 3dfx patch applied. Actually there are 3 builds to choose from at the moment: One plain vanilla build (DOSBOX SVN r3993.7z), one with kekkos 3Dfx patch added to it (DOSBOX SVN r3993 3Dfx.7z) and one with nukeykts NukedOPL patch applied ( …

Re: Blizzard Free Games

The game runs fine in the current SVN (r3993) if you set the cycles to anything above 5000 and not 'max'. This was already discovered severals years ago, as you can read in the official DOSBox compatibility list . I just tested it with core=auto cputype=auto cycles=10000 https://youtu.be/BuA-JBBf738 …

Re: PC*Bert: Sound comes and goes

Oh my god, this is so embarrassing... :depressed: I found the solution to my problem: I changed the controls for Player 1 to Q,W,A,S. Nothing wrong with that, you'd think. The readme file doesn't mention it, but obviously "Q" already has a fixed function: It q uiets the game! So, whenever I pressed …

Re: PC*Bert: Sound comes and goes

Try increasing the cycles setting. On my system the issue is avoided with cycles=max or sufficiently high fixed cycles. In fact, cycles are already set to "max" because I noticed some slowdown with the 3000 cycles the "auto" setting deemed sufficient. I also tried several settings for core and cpu …

PC*Bert: Sound comes and goes

I've got a little problem with PC*Bert on DOSBox: When I start a game, the sound works for some seconds and the disappears and reappears at random throughout the game. I fiddled around with the mixer settings, the CPU settings, even the dos settings in the conf-file I created for the game, but so …

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