Re: dgVoodoo 2 for DirectX 11
Posted on 2016-04-21, 15:44
If it's DirectX 8.1 you need D3D8.dll not ddraw.dll. Only the "gameplay" is rendered in direct3d, everything else is directdraw. It was a common shit back in the day, not sure the advantage of it. I dont want to use the direct3d wrapper since game is already perfectly supported in new systems, …