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Re: WIP versions

Hey Dege, how do you use the hardware acceleration in War Gods? I have installed it and there's no option to do so, and it seems it renders in DDraw window mode, limited to 640x480. I'm using your modded executable.

Re: WIP versions

Head Games' Extreme Rock Climbing crash in the menu using D3D mode (Direct3D 6.1) while it works fine in DDraw and Glide mode. Mouse makes the game barely playable, it is so slow and it seems to introduce a bit of stuttering. D3D mode (crash here). https://i.imgur.com/iT5J4LYl.jpg DDraw mode. …

Re: WIP versions

Limbo of the Lost seems to works fine but it crashes frequently, it happens without dgVoodoo too so not a wrapper's problem. Could be Windows 10 or could be the game, its terrible.

Re: Resident Evil 3 question

The jitter is caused by the lack of floating point unit in Playstation. Some emulators have a more advanced geometry pipeline to fix this and texture distortion, like PXGP feature (implemented on Pete's plugins and Mednafen's forks) or edgbla's gpuBladeSoft. But those PSX-DC-N64-PC multiplatform …

Re: WIP versions

Reservoir Dogs . Character models are corrupted with two or three animations displayed at the same time. Every other thing seems to work properly but i havent played much so i could be wrong. A fix for this game could be a good adition since it has fixed 4:3 and 16:9 resolutions (1440x900 or …

Re: WIP versions

Bad Day L.A. throws this error after the videos/logos. https://i.imgur.com/QNiQsHJ.png It could be a good addition since it had fixed resolution of ... PCGaming says 1024x768 but i never got any better than 640x480. Without any graphical configuration and non working forced vsync. The biggest …

Re: Bugdom

in Windows
ZellSF, i'm trying to run it in fullscreen mode but i had no luck so far. Using Fullscreen only flag launches the game in a Window, ALT+ENTER works but it is still a window without the frame. Run in a Window flag doesnt seem to work better and i guess it is not needed at all since it is hooked …

Re: Turok Dinosaur Hunter Help

in Windows
Not sure if you want the original thing for a reason but there's a modern port by SV Kaiser. With improved gameplay, level design, graphics, controls, widescreen, etc.

Re: dgVoodoo 2 for DirectX 11

Mace Griffin runs at halved refresh rate through dgVoodoo though because it asks for that when initializing. Frame rate is uncapped natively so I made a patch to remove the halving. Can you take a look at Hasbro's Battleship game refresh rate? I dont remember it running natively but thorugh …

Re: dgVoodoo 2 for DirectX 11

Any idea for Hasbro Interactive's Battleship? Its a software/direct3D 7 game. Limited to 640x480 in D3D and a few more in software. https://lh3.googleusercontent.com/-Fyb8pq3Nv9E/Wu8QO_8Ah-I/AAAAAAAAWQc/SHeoBv4DAaU6OmQAuIpLJJy0tZeaexdHwCHMYCw/s0/2018-05-06_16-21-21.jpg dgVoodoo virtual adapter …

Re: dgVoodoo 2 for DirectX 11

SODA Offroad Racing . Wrong colors in some bitmaps. Left: dgVoodoo. Right: MS D3D. https://lh3.googleusercontent.com/-c26x6DOsId4/WojYI08Yl1I/AAAAAAAAWJk/rIEZJE0s9YYuYx67ZTycGE59sFh8jR12ACHMYCw/s708/SODA%2BOff-Road%2BRacing%2B18_02_2018%2B2_25_46.png https://lh3.googleusercontent.com/-achOsKcUqxg/ …

Re: dgVoodoo 2 for DirectX 11

Dege, can you take a look at 3D Blitz (not the programming language lol)? https://drive.google.com/open?id=15yz3laI22ERopxrknrx2zDQ0lTVzK85e I couldnt get any log so it is probably not hooked at all. It is supposed to be a Direct3D 7 game. It crash when you execute it. Same behaviour with DXWnd. The …

Re: "Frank Herbert's Dune" Bug report

Thanks for the patch Dege. I get flashing polygons, at least, in the first cinematic, in the desert. But the rest dont seem to have this problem. It could be related to MODE_Z_DEPTH, i had to set it to 16 instead of 32 since i got a "renderer initialization error" (with or without dgVoodoo). The …

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