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Re: Getting wavetable support for certain games

However, Sierra games do the reverse :) GM games send CC #6 (Data Entry MSB) at a value of 12 (maybe to ensure compatibility with the MT-32?). To quote NewRisingSun: Actually it makes sense if the original version is written for MT-32. So in GM games Sierra sets Pitch Bend Range to 12 since this …

Re: Getting wavetable support for certain games

This is because the MT-32 only has standard MIDI channels 2-10. :) So as you say, there is no point emulating further. Yes, by default Parts 1-9 are assigned to channels 2-10. But with the help of SysEx messages you can configure this association differently. So in theory there could be midi files/ …

Re: Converting Arithmetic Expressions to Assembly

Hi, It's an interesting idea and actually it can be quite useful. Just a few observations: 1. It treats everything as floating point. So the simple arithmetic expression '1+1' generates single precision FPU code instead of more reasonable integer code. So the code is only 486DX+ compatible and …

Re: Getting wavetable support for certain games

Also, panning... I recall that MT-32 had left and right reversed? Yes, it's true but I don't think it's highly relevant. At least it never disturbed me. Yea, do you happen to have some sample MIDI files for MT-32 with some good pitch bends? I have attached Dune 1 arrakis.mid just as a relevant …

Re: Getting wavetable support for certain games

Hi, In theory you are absolutely right: with the help of SysEx messages you can associate any midi channels with any parts on MT-32. But in practice I have never met midi files intended to be played on MT-32 that used different channel layout than the default 2-10. There are many MT-32 midis that …

Re: Inability to Repeat MIDI on playback in Win98

You can also try FSMP. It can also send midi resets (GM, GM2, GS, XG, NX, MT-32) and supports much other things that other players do not. E.g it supports the HW soundfont synth of your Audigy natively (so you can load soundfonts real time and can see the real instrument names of the soundfont): …

Re: CPUidle...

A possible free alternative for DOS systems (and Win95/98 DOS Box) is DOSIdle. I mainly used it under VirtualPC with DOS 6.22 in order not to use 1 core at 100% all the time (and it worked). https://maribu.home.xs4all.nl/zeurkous/downlo … or/dosidle.html

Re: CoolSoft MIDIMapper

I will uninstall MidiMapper tonight and put virtualsynth back in and see as you could be correct in that I only had the midi device selector and perhaps not the midi out option. You don't need to. That's how the 'Midi Mapper' tab of newer VirtualMidiSynths looks like without Coolsoft Midi Mapper …

Re: CoolSoft MIDIMapper

@CrossBow777: Not true, up until about a week ago, I still had virtualsynth installed and was using it on my Win10 - 64bit to select various soundfonts for use. I don't think you fully understand the purpose of Coolsoft Midi Mapper. It's not to select various soundfonts. The purpose of midi mapper …

Re: CoolSoft MIDIMapper

Am I missing out on anything by not getting Coolsoft's to work? It's only a must-have for the small subset of games/apps that only use the default MIDI device and don't provide any way to pick a different device. It's a must have on Win8/10 since the default midi mapper is missing. As brad86 has …

Re: Pure DOS rig people, want to test this thing I wrote?

in Milliways
Hi, System requirements (currently): -386 or better (the FB compiler produces 32-bit protected mode 386 code) It seems the FB compiler produces code that also requires an FPU. I could not test it on my 25 MHz 486SX since engine.exe quits with error: 'Coprocessor not available at eip=0002b405'. On …

Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

SCVA 1.0.3 (and other of course) don't work for me in WinXP - no sounds at all. Neither trial nor cracked one. I have noticed that SCCore.dll from SC-VA 1.0.3 trial has an implicit dependency on msvcr100.dll. If this file is missing SC-VA does not show any errors but the synth remains silent. So on …

Re: Getting wavetable support for certain games

That would make more sense, but my tests with the S2P didn't seem to support this behaviour. My first implementation would just send the CC 0, 127 to all MIDI channels at startup, but that didn't work. Instead of sending only the Bank Select MSB messages maybe you can try to send the Bank Select …

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