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Re: Nuked OPL3 emulator

I think, yea, even in ZDoom hi-hats are sounding fine and seems need a small calibration of that thing. I will add it to be macro-switchable (I using libADLMIDI also on Android phones where optimization is very recommended to don't eat CPU and battery, I built a little player for myself to listen …

Re: Compiling SDL2 on MinGW-w64?

Why not to take fresh assembly from hg.libsdl.org ? There are fixed all those bugs, and it must be built fine on MinGW-w64. (however, there are has tiny bug requires workaround with mmsys module because MinGW's (non w64, original MinGW) mmsys.h has some missing WinAPI structure declarations)

Re: Windows, Doom, Apogee OPL3 Synthesizer.

P.S. I think would be useful to also have ALSA-MIDI daemon to let me use this driver on Linux (instead of heavy Timidify/FluidSynth), because on Wine (where I doing various MIDI editing in the old Sonar) this don't wanna work even I manually added registry keys :-P I'll try to implement some of that …

Re: OPL2/OPL3 FM Bank Editor for Windows/Linux/MacOS X

Beta-version which now supports IBK and experimentally BNK files, and now supports instrument importing from another banks is available! https://github.com/Wohlstand/OPL3BankEditor/releases/tag/1.2.1-beta BNK support is experimental yet, because saved BNK files are crashing INSMAKER on attempt to …

Re: OPL2/OPL3 FM Bank Editor for Windows/Linux/MacOS X

Any plans to support the INS/BNK format from the DOS-based Insmaker program? If you can support BNK we can use it in conjunction with SCI Companion and create patch resource files for Sierra's SCI engine for fangames much easier without needing DOSBox for Insmaker. Or for that matter, what do you …

Re: Nuked OPL3 emulator

I tried to use your emulator in libADLMIDI instead of pre-used DosBox's and I played some MIDI files with DOOM banks, and I hear a some different sound of Hi-Hats in comparison with my real Sound Blaster 16 which I have at me, even I tried to play with no resampling with 49716 hz sample rate. Anyway …

Re: OPL2/OPL3 FM Bank Editor for Windows/Linux/MacOS X

Well, again bad documentation, it just needed to install libqt5multimedia5-plugins separately and it can find a default device now. Thank you for your support. This tool may come in handy someday. First thing that comes to my mind is to add qtserial support to send commands to a retro PC so it can …

Re: OPL2/OPL3 FM Bank Editor for Windows/Linux/MacOS X

I'd try it, but it won't compile. Can you help me build this? I had to install QT5, the multimedia libraries to get QAudioOutput, and make QT5 default before I got this far on command line. But QT creator still won't find QAudioOutput :) src/bank_editor.cpp: In member function ‘void BankEditor:: …

OPL2/OPL3 FM Bank Editor for Windows/Linux/MacOS X

Hello! It's my OPL3 banks editor which supports different bank formats (currently implemented reading/writing of OP3 [Junglevision], OP2 [DMX], TMB [Apogee Sound System, known from Duke Nukem 3D], other file formats are coming soon). Editor uses DosBox 0.74's (since 1.2.3-beta, replaced with Nuked) …

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