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Re: blood on glidos

You can, just not all that well for most people. Just jump up to the quick search box at the top of the page and search for "Duke Nukem" and you'll find numerous threads on this. Obviously you can skip the Win9x posts as it works differently on the DOS-based OS's. Sorry, I´m pretty sure I cannot do …

Re: blood on glidos

With a system like that, if it does´nt run in it, it does´nt run at all! Great Scott!!!! Never heard of this one, Quake 2 Max... Going offline for the rest of the week, trying this thingie 😁 Ever heard of Mark Shan? http://utenti.lycos.it/shanks/1492/Pagina_1x.html Incredible stuff too...

Re: blood on glidos

Quake2 Max? Wow, sounds great... Give me the link, please... I´m addicted to this kind of stuff...🙁 P.S.-Does Tenebrae work OK with you? I can only get an average 25-30 fps at 640x480... No FSAA, no anisotropy, of course! I feel miserable...need another puter!

Re: blood on glidos

Take a look at jDoom: http://www.ravengames.com/images/newspics/041102.jpg And jHexen looks much better with High-Res Textures...:) It´s impossible to this on Duke...the Build Engine does´nt support it! And BTW, take a look at Quake Tenebrae totally remade and retexturized: http://switch.to/ …

Re: blood on glidos

You can´t play GLDuke like you can play jDoom, jHexen or jHeretic http://www.doomsdayhq.com/ The Vavoom Engine http://www.vavoom-engine.com/ GlidosTR, or GlidosDescent... All of them in openGL with a very decent gameplay! Can you? I don´t think so...

Re: blood on glidos

Yes, of course, because, beside the Doom Engine source code there are available the Doom game source code, the Heretic source code and the Hexen source code, which are all diferent. Strife never saw its source code available, and theré is´nt a single port for it, and it uses the Doom Engine too, but …

Re: blood on glidos

Dream on...😉 I wish it could, too! The Build Engine does´nt support hardware acceleration... There was this guys, some time ago, who tried to make GLDuke, never finished it... 🙁 It never worked for me...

Re: blood on glidos

Unregistered wrote: I didnt mean the blood source code they never released that , I meant the BUILD engine source code. Its located here: http://www […] Show full quote I didnt mean the blood source code they never released that , I meant the BUILD engine source code. Its located here: http://www. …

Re: blood on glidos

I bet the problem is in the Build Engine in itself. It was always too unstable on more recent computers. I was never able to play it fairly in any Windows version. Both Blood, Duke Nukem or ShadowWarrior crashed sooner or later, even without 3dfx. The 3dfx patch for Blood is a joke. It never worked …

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