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Re: Keen 4-5-6 choppy scrolling on EGA card

Here's a modified patch script for Keen 6 (EGA) v1.4 : %ext ck6 %version 1.4 #replace the v1.4 delay code with the screen update code from the Keen 4 v1.0 demo %patch $1E713 $55 # push bp $8B $EC # mov bp, sp $BA $DA $03 # mov dx, 3DAh $FA # cli # l1: $EC # in al, dx $A8 $01 # test al, 1 $74 $FB # …

Re: Jill of the Jungle Sound Effects

in DOS
Okay, it looks like version 1.2(b) does in fact support PC speaker sound effects and FM music at the same time. But the versions I tested don't, including version 1.2(d) on which NewRisingSun's patches are based. I don't want to dig any deeper at the moment. I assume that version 1.2(b) has some …

Re: Can't remember Duke Nukem 1 Clone

in Milliways
My opinion about what, releasing the source code? Well, there is a tiny chance that somebody might want to do a proper (commercial) re-release of this game at some point, so why should I give away the results of months of work for free? If you have any bug reports or feature requests, I'm willing to …

Re: Jill of the Jungle Sound Effects

in DOS
You can't have FM music and PC speaker sounds at the same time in Jill. Period. It doesn't matter if the PC speaker noises are played through your sound card or via the "real" speaker in your computer case (or on your motherboard). The game simply doesn't produce any PC speaker noises when FM music …

Re: Jill of the Jungle Sound Effects

in DOS
I don't think that combo ever worked in any version of Jill. I tried the original version 1.0 as well as 1.2(d) of episode 1 with the same result and I have no reason to believe it would be any different in other versions of the game. The pc speaker sound effects in Jill use interrupt vector 8 for …

Re: Development on a 286, for a 286

What freaking use is that?! Largest executable program size is <600K usually!! Dumb! DOS usually ignores debug information when loading an executable. The EXE header tells DOS how much of the file it has to load into memory. And protected-mode programs pretty much always contain a real-mode stub …

Re: Pure DOS rig people, want to test this thing I wrote?

in Milliways
Okay, I think there is an even bigger problem here. At first I didn't think I had to test the new version on the other two systems, since the old version worked fine. But now I'm glad I did test it again: K6-2+ 533 MHz, 120 MB RAM, ESS Maestro 3, Win98 + DOS mode: Sound & music work perfectly fine …

Re: Pure DOS rig people, want to test this thing I wrote?

in Milliways
486 SX 25 Mhz, 4 MB RAM, DOS 6.xx: default EXE freezes with a General Protection Fault Pentium-S 200 Mhz, 64 MB RAM, SoundBlaster 16 (CT2940), Win98 SE + DOS mode: Game is playable. Music plays fine, but sound effects stop working entirely after the first bit of the "enter level" sound. Pentium-S …

Re: Jill of the Jungle Sound Effects

in DOS
I guess I'm to blame for the broken demo in Jill 1. I suggested a fix for a major bug that had been present in all versions of Jill, all the way back to v1.0. The bug caused the game to sometimes add two knives to the inventory when touching one knife object in the game, and it could even make the …

Re: Secret of Monkey Island CD with adlib

in DOS
I know that the CD versions SHOULD play adlib if CD tracks are not present Are you absolutely sure about that? I can't remember getting the CD version to play any AdLib music in ScummVM. I don't have the original CD release of Monkey1, I just extracted the original files from the 2009 Special …

Re: Distributing Physical Shareware in 2019?

Why did you mention Hovertank 3D in this "shareware" context? As far as I know, the game is not shareware and has never been shareware. Also, I'm not sure if you can legally sell copies of just any shareware games on a floppy disk without getting permission from the original author (or whoever owns …

Re: DUKE3D freezing with mouse

If the game locks up (or used to lock up) when you move the mouse, there's a chance that your system has an IRQ conflict. Or perhaps the mouse driver you're using is incompatible with the DOS/4GW extender used by the game. To get started, check if the mouse works correctly in DOS programs like EDIT …

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