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Re: dgVoodoo Splinter Cell Games

Nvidia Gameworks has a feature called "Nvidia DOF (nvdof)", which looks much better than the standard DOF (which is just a circular/oval blur, with a clear center). Comparison is below. It is also supposed to be very fast since it uses hardware/driver/DX11 features. http://international.download. …

Re: dgVoodoo Splinter Cell Games

"Depth map" based effects are hit and miss through Reshade3. I could not get DOF and Ambient Occlusion (MXAO) to work properly in Splinter Cell through Reshade3. Apparently, Reshade3 is having difficulty accessing the "depth map". I also couldn't get Nvidia's built-in HBAO through profile hack to …

Re: Gorky 17 - Hardware zoom not working

Hmm... I can't even get into a new game via dgVoodoo (err message 'Cannot init DX device' or sg like that). However it runs natively, so I must check it later. Dege, I also couldn't star a new game with default dgVoodoo WIP29 settings on my GT 230M, Windows 7 Ultimate 64bit laptop. I realized that …

Re: dgVoodoo 2 for DirectX 11

Greetings Hello Dege Firstly thanks for making dgVoodoo! :) On a fresh install on Windows 8.1 x64 I encounter an error while trying to play motorhead racing game.. It gives me a error about a missing file:- api-ms-win-core-crt-l2-1-0.dll even tho the file is present ever come across this ? Cheers …

Re: WIP versions

Some revise: I haven't try HBAO myself, but, according to browsing on the net, shouldn't it work for DX9 too (enabling it on nVidia cpl)? It seems like I jumped the gun when I said that HBAO only works on DX11. Nvidia website section that I posted above says that it works only on DX11, but another …

Re: WIP versions

Isn't HBAO just an algorithm that can be implemented on any D3D11 capable card? Just NVIDIA has the option to force it through control panel. And supposedly one of their guys thought of it, hence the hype and NVIDIA bias when it comes to that feature. UCyborg, you are right. Both Nvidia and ATI …

Re: WIP versions

Thanks Dege, I will anxiously wait for your next dgVoodoo release :) I did some more research. Official nvidia page on HBAO+ (linked below) states that DX11 is a dependency of HBAO+. https://developer.nvidia.com/shadowworks Nvidia provides example source code (free of charge) that shows programmers …

Re: WIP versions

Dege, It seems like DX9 wrapper idea is getting some support from other fellow users :)) In the mean time I did some experimenting to demonstrate the DX11 conversion benefits of dgVoodoo to everybody. It seems like it is possible to enable HBAO on games using Nvidia profile inspector after …

Re: WIP versions

Dege, Ultimately it is your call, but I think that a directx9 wrapper will be very cool especially when combined with the upcoming and current graphics enhancement features of dgVoodoo (such as high res texture replacement, resolution scaling, texture filtering, high quality shading, MSAA etc.) and …

Re: WIP versions

Hi Dege, Thanks for the new WIP29 version. Is it possible to add an "FPS Counter display" as an option to control panel? Also, do you have any plans to implement directx 9 support? I am asking because "Beyond Good and Evil", a classic Directx9 game, is having graphical glitches/compatibility issues …

Re: dgVoodoo 2 for DirectX 11

Hi Dege, I want to report four bugs regarding "Star Wars Racer 1 - Pod Racer". 1) Game crashes during startup if I do not have "Fast video memory access" enabled. When I check mark (enable) "Fast video memory access", the game starts and plays without any problems. 2) I am unable to replace game …

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